Age | Commit message (Expand) | Author |
2020-02-19 | Fix set_reuse_address on non-Windows platforms. | Fabio Alessandrelli |
2020-02-18 | Merge pull request #36321 from Faless/net/win_tcp_noreuse | Rémi Verschelde |
2020-02-18 | Merge pull request #36296 from Faless/dtls/enet_vulkan | Rémi Verschelde |
2020-02-18 | Merge pull request #36320 from madmiraal/fix-c4996-warning-vulkan_context | Rémi Verschelde |
2020-02-18 | Disable NetSocket reuse address on Windows. | Fabio Alessandrelli |
2020-02-18 | Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp. | Marcel Admiraal |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-16 | Add peek option to NetSocket recv_from. | Fabio Alessandrelli |
2020-02-14 | Vulkan-Loader: Mark secure_getenv as available on Linux | Rémi Verschelde |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | Remove Vulkan debugging prints | Hugo Locurcio |
2020-02-13 | Merge pull request #36169 from timothyqiu/memleak | Rémi Verschelde |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-13 | Fixes some memory leaks | Haoyu Qiu |
2020-02-12 | Merge pull request #36141 from Chaosus/shader_struct_member_arrays | Yuri Roubinsky |
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | Update Vulkan loader to 1.1.127 | bruvzg |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky |
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | SCons: Streamline Vulkan buildsystem + fixups | Rémi Verschelde |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde |
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky |
2020-02-11 | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS... | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |
2020-02-11 | Added ability to retrieve back textures stored on GPU | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |