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Godot with FMOD integration
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2022-12-10
Invalidate the previous index array after calling glBindVertexArray, as this ...
Malcolm Nixon
2022-12-08
Merge pull request #69735 from clayjohn/Particles2D-sdf
Rémi Verschelde
2022-12-07
Merge pull request #69733 from clayjohn/GLES3-skeleton-leak
Rémi Verschelde
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
Properly free Skeleton RID in RenderingServer.free()
clayjohn
2022-12-06
Merge pull request #69322 from BastiaanOlij/fix_vulkan_versions
Rémi Verschelde
2022-12-06
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Rémi Verschelde
2022-12-06
Modified the mobile renderer to apply the sky_transform operations in the sam...
Malcolm Nixon
2022-12-06
Fix barrier on buffer_get_data
Bastiaan Olij
2022-12-06
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Rémi Verschelde
2022-12-06
Merge pull request #69634 from clayjohn/GLES3-spec
Rémi Verschelde
2022-12-06
Merge pull request #69633 from clayjohn/GLES3-textures
Rémi Verschelde
2022-12-06
Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen
Rémi Verschelde
2022-12-05
Clean up specialization constants in OpenGL scene renderer
clayjohn
2022-12-05
Use internal texture name when setting texture uniform location in OpenGL ren...
clayjohn
2022-12-05
Merge pull request #69521 from clayjohn/GLES3-glsl
Rémi Verschelde
2022-12-05
Fix issue where we should be using device supported version instead of instan...
Bastiaan Olij
2022-12-04
Exposure emulated *Unorm4x8 glsl functions in non-android builds
clayjohn
2022-12-04
fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-12-04
[opengl] Don't flip render target when blitting it to screen if it wasn't ren...
David Snopek
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-03
Merge pull request #69514 from clayjohn/IBL-roughness
Rémi Verschelde
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-12-01
Merge pull request #69325 from clayjohn/GLES3-skeletons
Rémi Verschelde
2022-11-29
Enable GLES3 on Android
clayjohn
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-28
Merge pull request #68740 from bruvzg/ios_fixes
Rémi Verschelde
2022-11-26
Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-24
Fix drawing of Mesh2D
clayjohn
2022-11-24
Improve logic for detecting and tracking extensions
Bastiaan Olij
2022-11-22
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-21
Expose model_matrix in GLES3 scene fragment shader
clayjohn
2022-11-21
Merge pull request #68527 from pkdawson/vertex-array-offsets
Rémi Verschelde
2022-11-20
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-19
fixed incorrect mesh normals in shaders
Ayush Singla
2022-11-18
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-16
GLES3 TextureStorage - add missing null checks
dzil123
2022-11-16
[iOS] Fix getting Unicode executable path, fix "!configured" and "!classes.ha...
bruvzg
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-15
Merge pull request #68372 from Riteo/glad2
Rémi Verschelde
2022-11-15
Merge pull request #68426 from clayjohn/GLES3-particles
Rémi Verschelde
2022-11-15
Merge pull request #68628 from clayjohn/shadows
Rémi Verschelde
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Rémi Verschelde
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