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AgeCommit message (Expand)Author
2022-12-10Invalidate the previous index array after calling glBindVertexArray, as this ...Malcolm Nixon
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
2022-12-07Merge pull request #69733 from clayjohn/GLES3-skeleton-leakRémi Verschelde
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
2022-12-07Properly free Skeleton RID in RenderingServer.free()clayjohn
2022-12-06Merge pull request #69322 from BastiaanOlij/fix_vulkan_versionsRémi Verschelde
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-12-06Fix barrier on buffer_get_dataBastiaan Olij
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
2022-12-06Merge pull request #69634 from clayjohn/GLES3-specRémi Verschelde
2022-12-06Merge pull request #69633 from clayjohn/GLES3-texturesRémi Verschelde
2022-12-06Merge pull request #69581 from dsnopek/openxr-opengl-flip-screenRémi Verschelde
2022-12-05Clean up specialization constants in OpenGL scene rendererclayjohn
2022-12-05Use internal texture name when setting texture uniform location in OpenGL ren...clayjohn
2022-12-05Merge pull request #69521 from clayjohn/GLES3-glslRémi Verschelde
2022-12-05Fix issue where we should be using device supported version instead of instan...Bastiaan Olij
2022-12-04Exposure emulated *Unorm4x8 glsl functions in non-android buildsclayjohn
2022-12-04fix aabb errors on meshes with bones on multiple surfacesNathan Franke
2022-12-04[opengl] Don't flip render target when blitting it to screen if it wasn't ren...David Snopek
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-03Merge pull request #69514 from clayjohn/IBL-roughnessRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-12-01Merge pull request #69325 from clayjohn/GLES3-skeletonsRémi Verschelde
2022-11-29Enable GLES3 on Androidclayjohn
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-28Merge pull request #68740 from bruvzg/ios_fixesRémi Verschelde
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-24Fix drawing of Mesh2Dclayjohn
2022-11-24Improve logic for detecting and tracking extensionsBastiaan Olij
2022-11-22Merge pull request #68942 from Chaosus/barrier_mask_flagsRémi Verschelde
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-11-21Expose model_matrix in GLES3 scene fragment shaderclayjohn
2022-11-21Merge pull request #68527 from pkdawson/vertex-array-offsetsRémi Verschelde
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-18Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde
2022-11-16GLES3 TextureStorage - add missing null checksdzil123
2022-11-16[iOS] Fix getting Unicode executable path, fix "!configured" and "!classes.ha...bruvzg
2022-11-17Fix VRS issuesBastiaan Olij
2022-11-15Merge pull request #68372 from Riteo/glad2Rémi Verschelde
2022-11-15Merge pull request #68426 from clayjohn/GLES3-particlesRémi Verschelde
2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-14Merge pull request #68657 from Sauermann/fix-redundant-initializationRémi Verschelde