Age | Commit message (Collapse) | Author |
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Add way to look for templates at system wide level too
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updated the RegEx library nrex to v0.1
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-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
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After implementing unit testing to nrex I caught and fixed some errors
so it should behave more like Python's RegEx In addition, I've added
version numbering so it should be able to tell if the library needs
updating. Here are a list of changes:
- Fixed zero count quantifiers failing.
- Fixed infinite recursion if quantifying zero length token.
- Fixed `$` (as a string pattern on its own) not matching.
- Fixed look behind rewinding beyond the start of the string.
- Added support for alternative back reference format `\g{1}` similar to
Python. This allows digits to be used immediately after back references.
- Number of capture groups are still limited to 9 by default but can now
be manually set, with option for no limit at all. (Python has no limit)
- Curly bracket quantifiers `{0}` no longer interpreted as a literal
string if previous token is not quantifiable. (Python behaviour)
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process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
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FBOs so all 2D shader effects should now work in every single Android device.
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For this, put the detection into the OS class and its subclass.
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Clean up the build command line another extra bit.
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Remove the extra directories to include that were needed by the Opus
library. Now the lib includes more specific paths to avoid those.
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Conflicts:
main/main.cpp
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
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New shader feature: change the colour of shadows on a per-material basis
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UDP fixes
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libao audio driver
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recvfrom-call in PacketPeerUDPWinsockPposix.
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Add icon to exe file in windows export
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Visual studio 2015 compilation
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Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
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Cosmetic fixes to SCons buildsystem
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Write to 4-dimensional position access and shader graph code generation fix.
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SaracenOne/disable_baked_light_sampling_on_shadeless
Disable baked lighting sampling on shadeless materials.
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Updated nrex with new features
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Added low_memory_2d_mode
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Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis
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Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
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Fix Opus driver build for VS2010 and VS2012
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Conflicts:
drivers/theora/video_stream_theora.cpp
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-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
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The drivers directory has way too many source files being compiled for a single library file. The command line length limit was getting hit.
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This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566.
Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour.
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Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
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will no longer close the socket.
* Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom.
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rb.data_left instead of rb.space_left.
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add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
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Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
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