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2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
2017-09-12Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde
2017-09-12Merge pull request #11041 from hpvb/fix-clang-format-errorRémi Verschelde
2017-09-10DirAccess constructor sets current_dir to an absolute pathsupagu
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-07Merge pull request #11027 from hpvb/fix-11022Juan Linietsky
2017-09-06Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky
2017-09-06-Fix folow surface in subsurface scattering, closes #10696Juan Linietsky
2017-09-07Fix EOF in wav file importerHein-Pieter van Braam
2017-09-06Fix frame selection in 2D particles, closes #10668Juan Linietsky
2017-09-06Further symlink fixessupagu
2017-09-05Fix directional vertex shaded light which was using normal instead of light c...Juan Linietsky
2017-09-05Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky
2017-09-05Merge pull request #10990 from MednauN/unshaded-fixRémi Verschelde
2017-09-05Fix unshaded materials renderEvgeny Zuev
2017-09-05Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky
2017-09-04Fix opaque pre pass, closes #10472Juan Linietsky
2017-09-05Merge pull request #10986 from hpvb/fix-unix-file-openRémi Verschelde
2017-09-05Fix UNIX file openHein-Pieter van Braam
2017-09-05Merge pull request #10973 from hpvb/fix-file-access-unixRémi Verschelde
2017-09-05Merge pull request #10974 from henkz1/gles-10963Rémi Verschelde
2017-09-04Merge pull request #10883 from supagu/symlink2Rémi Verschelde
2017-09-04Make UNIX file access more correctHein-Pieter van Braam
2017-09-04Don't compare float to intHenrik Andersson
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-03Another take at fixing symlinksFabian Mathews
2017-09-02Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
2017-09-01Merge pull request #10775 from marcelofg55/buffersize_fixesRémi Verschelde
2017-09-01Fix some argument ordering, closes #10010Juan Linietsky
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-09-01Corrections to audio buffer size calculationsMarcelo Fernandez
2017-09-01Fix files headerPoommetee Ketson
2017-09-01add shadow_filter variant PCF7letheed
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Merge pull request #10305 from H4kor/gles3Juan Linietsky
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
2017-08-31Merge pull request #10624 from letheed/masterRémi Verschelde
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-29Changed bools to uint32_t as this may be a compiler bug..Juan Linietsky
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky