Age | Commit message (Expand) | Author |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde |
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde |
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde |
2017-09-12 | Merge pull request #11041 from hpvb/fix-clang-format-error | Rémi Verschelde |
2017-09-10 | DirAccess constructor sets current_dir to an absolute path | supagu |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-07 | Ability to use a sky for reflection together with a background color. | Juan Linietsky |
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky |
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-07 | Merge pull request #11027 from hpvb/fix-11022 | Juan Linietsky |
2017-09-06 | Force redraw when HDR auto exposure is enable in all frames, fixes #10784 | Juan Linietsky |
2017-09-06 | -Fix folow surface in subsurface scattering, closes #10696 | Juan Linietsky |
2017-09-07 | Fix EOF in wav file importer | Hein-Pieter van Braam |
2017-09-06 | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky |
2017-09-06 | Further symlink fixes | supagu |
2017-09-05 | Fix directional vertex shaded light which was using normal instead of light c... | Juan Linietsky |
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky |
2017-09-05 | Merge pull request #10990 from MednauN/unshaded-fix | Rémi Verschelde |
2017-09-05 | Fix unshaded materials render | Evgeny Zuev |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-09-04 | Fix opaque pre pass, closes #10472 | Juan Linietsky |
2017-09-05 | Merge pull request #10986 from hpvb/fix-unix-file-open | Rémi Verschelde |
2017-09-05 | Fix UNIX file open | Hein-Pieter van Braam |
2017-09-05 | Merge pull request #10973 from hpvb/fix-file-access-unix | Rémi Verschelde |
2017-09-05 | Merge pull request #10974 from henkz1/gles-10963 | Rémi Verschelde |
2017-09-04 | Merge pull request #10883 from supagu/symlink2 | Rémi Verschelde |
2017-09-04 | Make UNIX file access more correct | Hein-Pieter van Braam |
2017-09-04 | Don't compare float to int | Henrik Andersson |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-09-03 | Another take at fixing symlinks | Fabian Mathews |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde |
2017-09-01 | Merge pull request #10775 from marcelofg55/buffersize_fixes | Rémi Verschelde |
2017-09-01 | Fix some argument ordering, closes #10010 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-09-01 | Corrections to audio buffer size calculations | Marcelo Fernandez |
2017-09-01 | Fix files header | Poommetee Ketson |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky |
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde |
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde |
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky |
2017-08-29 | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky |
2017-08-29 | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |