index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
Age
Commit message (
Expand
)
Author
2017-10-17
Fix directional light specular
Hiroshi Ogawa
2017-10-15
Merge pull request #12060 from mutato/windows_folder_creation_fix
Rémi Verschelde
2017-10-14
Fix render mode specular schlick ggx
Hiroshi Ogawa
2017-10-13
Fixed issue #12019, which prevented the creation of new folders on Windows pl...
Falk Moser
2017-10-12
Merge pull request #12048 from hi-ogawa/fix-viewport-vflip
Rémi Verschelde
2017-10-12
Merge pull request #12009 from Elinvention/fork/execvp
Hein-Pieter van Braam
2017-10-12
Fix viewport vflip
Hiroshi Ogawa
2017-10-11
Merge pull request #11966 from BastiaanOlij/stereo_sky
Rémi Verschelde
2017-10-11
Merge pull request #11818 from tagcup/anisotropic_ggx
Rémi Verschelde
2017-10-11
Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face
Gilles Roudiere
2017-10-11
Use execvp instead of execv to allow OS.execute() to search through PATH.
Elia Argentieri
2017-10-10
Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation
Andreas Haas
2017-10-10
Fix issues when rendering panoramic sky in stereoscopic
Bastiaan Olij
2017-10-09
Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.
Ferenc Arn
2017-10-09
Merge pull request #11827 from hi-ogawa/fix-shader-type-error
Rémi Verschelde
2017-10-09
Merge pull request #11810 from marcelofg55/osx_export_improv
Rémi Verschelde
2017-10-09
Track LightInstance::shadow_atlases so that it will be freed properly
Hiroshi Ogawa
2017-10-09
Fix front face definition
Hiroshi Ogawa
2017-10-04
Fix type error in subsurface scattering shader code
Hiroshi Ogawa
2017-10-03
Avoid failed viewport when size is too smal, fixes #9891
Juan Linietsky
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-10-03
Various clean ups and cosmetic changes in scene.glsl.
Ferenc Arn
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
Merge pull request #11700 from tagcup/clearcoat_fix
Andreas Haas
2017-10-02
Merge pull request #11716 from marcelofg55/coreaudio_driver
Poommetee Ketson
2017-10-02
Merge pull request #11774 from ISylvox/fix-msvc-build
Leon Krause
2017-10-02
Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...
Indah Sylvia
2017-10-02
missing PI division on vertex shader
Juan Linietsky
2017-10-01
Slight proposed fixes to PBR.
Juan Linietsky
2017-10-01
Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...
Juan Linietsky
2017-10-01
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...
Juan Linietsky
2017-10-01
Merge pull request #11694 from tagcup/lambert_normalization
Juan Linietsky
2017-10-01
Add missing N.L factor to Burley's contribution to radiance.
Ferenc Arn
2017-09-30
Fix environmental BRDF.
Ferenc Arn
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-30
near and far are reserved for near and far pointers in MSVR
Bastiaan Olij
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-29
Fix clearcoat without Schlick-GGX specular.
Ferenc Arn
2017-09-29
Ensure that Lambert is energy conserving.
Ferenc Arn
2017-09-29
Merge pull request #11672 from tagcup/fix_oren_nayar
Gilles Roudiere
2017-09-28
Fix Oren-Nayar diffuse.
Ferenc Arn
2017-09-29
Fixed typo: 'texure' to 'texture'
Indah Sylvia
2017-09-27
Fixes to light shaders, should work now..
Juan Linietsky
2017-09-26
Avoid pow in Burley diffuse.
Ferenc Arn
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-23
Added light affect parameter to baked AO
Juan Linietsky
2017-09-23
-Fixed redraw always on 3D viewprot bug
Juan Linietsky
2017-09-23
Fixes to rim parameter in shader
Juan Linietsky
[next]