Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-30 | Merge pull request #34647 from madmiraal/pulse-audio-null-pointer | Rémi Verschelde | |
Check for null pointer in PulseAudio server info callback. | |||
2019-12-30 | Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation | Rémi Verschelde | |
Use correct omni light attenuation | |||
2019-12-29 | Use correct omni light attenuation | Winston | |
fixes godotengine/godot#34683 | |||
2019-12-28 | Reset GLES3 MultiMesh buffer id when reallocating. | Bruno Lourenço | |
2019-12-28 | Check for null pointer in PulseAudio server info callback. | Marcel Admiraal | |
2019-12-23 | Fix canvas GLES3 skeleton transform uniform updating. | Bruno Lourenço | |
2019-12-21 | Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff | Rémi Verschelde | |
Fix GLES3 light cutoff. | |||
2019-12-21 | Fix GLES3 light cutoff. | Bruno Lourenço | |
2019-12-21 | Fix contact shadow when light is outside of viewport. | Bruno Lourenço | |
2019-12-19 | Always use 16 bit renderbuffer depth on WebGL | clayjohn | |
2019-12-17 | Make NetSockets quiter. | Fabio Alessandrelli | |
Use print_verbose instead of ERR_* for network errors. | |||
2019-12-16 | Merge pull request #34367 from clayjohn/GLES2-shadow_color | Rémi Verschelde | |
Fix shadow color in GLES2 by making sRGB | |||
2019-12-15 | fix shadow color in GLES2 by making sRGB | clayjohn | |
2019-12-14 | Merge pull request #33910 from Faless/net/android_mlock | Rémi Verschelde | |
Acquire MulticastLock on Android when using broadcast/multicast | |||
2019-12-14 | UDP sockets broadcast is now disabled by default. | Fabio Alessandrelli | |
Add method `set_broadcast_enabled` to allow enabling broadcast via GDScript. | |||
2019-12-14 | Remove convex_decomp in drivers/SCsub | volzhs | |
follow-up f111d1aaede1b2036e63d5a44ecd0ecf057521c3 | |||
2019-12-13 | Drop b2d_convexdecomp. no longer necessary. | Rémi Verschelde | |
We now use `thirdparty/misc/triangulator.h` for all physics-related (collision, navigation) triangulation needs. Follow-up to #34293. | |||
2019-12-12 | Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip | Rémi Verschelde | |
Flip cull mode when rendering flipped Light2D and LightOccluder2D | |||
2019-12-12 | Merge pull request #34262 from clayjohn/default_point_size | Rémi Verschelde | |
Add a default POINT_SIZE | |||
2019-12-11 | Flip cull mode when rendering flipped Light2D and LightOccluder2D | Bojidar Marinov | |
Fixes #32993 | |||
2019-12-11 | SCons: Add 'split_libmodules' option to workaround linker issue | Rémi Verschelde | |
The new 'split_libmodules=yes' option is useful to work around linker command line size limitations when linking a huge number of objects. We're currently over 64k chars when linking libmodules.a on Windows with MinGW, which triggers issues as seen in #30892. Even on Linux, we can also reach linker command line size limitations by adding more custom modules. We force this option to True for MinGW on Windows, which fixes #30892. Additional changes to lib splitting: - Fix linking of the split module libs with interdependent symbols, hacking our way into LINKCOM and SHLINKCOM to set the `--start-group` and `--end-group` flags. - Fix Python 3 compatibility in `methods.split_lib()`. - Drop seemingly obsolete condition for 'msys' on 'posix'. - Drop the unnecessary 'split_drivers' as the drivers lib is no longer too big since we moved all thirdparty builds to modules. Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx> | |||
2019-12-10 | Add a default POINT_SIZE | clayjohn | |
2019-12-10 | Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process | Rémi Verschelde | |
Use renderbuffer depth for post-process buffers when appropriate | |||
2019-12-10 | NetSocket set_broadcast_enabled returns Error enum | Fabio Alessandrelli | |
2019-12-09 | Use renderbuffer depth for post-process buffers when appropriate | clayjohn | |
2019-12-09 | Force 32 bit depth buffer for WebGL | clayjohn | |
2019-12-09 | GLES3: Properly unbind buffers after draw commands | Rémi Verschelde | |
Patch provided by @oeleo1. Fixes #34120. | |||
2019-12-05 | GLES2: Fix uninitialized members in ShaderGLES2::Version | Rémi Verschelde | |
Fixes #34109. | |||
2019-12-04 | Properly orphan polygon index buffer after binding (take 2) | Rémi Verschelde | |
Follow-up to #34088, patch by @oeleo1 from https://github.com/godotengine/godot/issues/34065#issuecomment-561530896 | |||
2019-12-03 | properly orphan polygon index buffer after binding | clayjohn | |
2019-12-03 | Merge pull request #33857 from nekomatata/polygon-2d-antialiasing | Rémi Verschelde | |
Fixed antialiased option for Polygon2D | |||
2019-12-03 | Merge pull request #33836 from clayjohn/blinn-fix | Rémi Verschelde | |
Fix Specular Blinn function | |||
2019-12-02 | Merge pull request #33985 from nekomatata/shadow_viewport | Rémi Verschelde | |
Disable shadow map sampling when shadows are not used in GLES3 | |||
2019-11-29 | Removed duplicated conditional in GLES2 | PouleyKetchoupp | |
2019-11-29 | Disable shadow map sampling when shadows are not used in GLES3 | PouleyKetchoupp | |
Fixes #20742 | |||
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | |
Polygon2D: The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing. Line2D: Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly. Fixes #26823 | |||
2019-11-28 | Merge pull request #33963 from clayjohn/GLES3-sky-mipmaps-on-mobile | Rémi Verschelde | |
Fix radiance map generation on mobile | |||
2019-11-27 | Fix radiance map generation on mobile | clayjohn | |
2019-11-26 | Use ANGLE multisample extensions for UWP | George Marques | |
2019-11-23 | Restructure depth_internalformat code to work on mobile | clayjohn | |
This changes the code path so that `glRenderBufferStorage*` always uses values appropriate for renderbuffers and `glTexImage2D` never uses an internalformat meant for buffers. Fixes #33825. | |||
2019-11-23 | glTexImage2D: Fix confusion between format and internal format | Rémi Verschelde | |
The `format` parameter is similar to `internalFormat` but takes different values, and especially only `GL_DEPTH_COMPONENT` for depth, without size specifier. Cf. https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml Fixes a regression from #33278 and another occurrence. | |||
2019-11-22 | Fix Specular Blinn function | clayjohn | |
2019-11-21 | Fix GL error by properly using float uniform | clayjohn | |
2019-11-20 | Fix bugs introduced by IBL fixes | clayjohn | |
2019-11-20 | Merge pull request #33583 from qarmin/fix_overflows_unitialized | Rémi Verschelde | |
Fix some overflows and unitialized variables | |||
2019-11-20 | Fix some overflows and unitialized variables | Rafał Mikrut | |
2019-11-20 | Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues | Rémi Verschelde | |
Fix issues with environment mapping | |||
2019-11-19 | Fix issues with environment mapping | clayjohn | |
2019-11-19 | Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8 | Rémi Verschelde | |
Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2 |