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Godot with FMOD integration
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34647 from madmiraal/pulse-audio-null-pointer
Rémi Verschelde
2019-12-30
Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation
Rémi Verschelde
2019-12-29
Use correct omni light attenuation
Winston
2019-12-28
Reset GLES3 MultiMesh buffer id when reallocating.
Bruno Lourenço
2019-12-28
Check for null pointer in PulseAudio server info callback.
Marcel Admiraal
2019-12-23
Fix canvas GLES3 skeleton transform uniform updating.
Bruno Lourenço
2019-12-21
Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff
Rémi Verschelde
2019-12-21
Fix GLES3 light cutoff.
Bruno Lourenço
2019-12-21
Fix contact shadow when light is outside of viewport.
Bruno Lourenço
2019-12-19
Always use 16 bit renderbuffer depth on WebGL
clayjohn
2019-12-17
Make NetSockets quiter.
Fabio Alessandrelli
2019-12-16
Merge pull request #34367 from clayjohn/GLES2-shadow_color
Rémi Verschelde
2019-12-15
fix shadow color in GLES2 by making sRGB
clayjohn
2019-12-14
Merge pull request #33910 from Faless/net/android_mlock
Rémi Verschelde
2019-12-14
UDP sockets broadcast is now disabled by default.
Fabio Alessandrelli
2019-12-14
Remove convex_decomp in drivers/SCsub
volzhs
2019-12-13
Drop b2d_convexdecomp. no longer necessary.
Rémi Verschelde
2019-12-12
Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Rémi Verschelde
2019-12-12
Merge pull request #34262 from clayjohn/default_point_size
Rémi Verschelde
2019-12-11
Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-11
SCons: Add 'split_libmodules' option to workaround linker issue
Rémi Verschelde
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-12-10
Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process
Rémi Verschelde
2019-12-10
NetSocket set_broadcast_enabled returns Error enum
Fabio Alessandrelli
2019-12-09
Use renderbuffer depth for post-process buffers when appropriate
clayjohn
2019-12-09
Force 32 bit depth buffer for WebGL
clayjohn
2019-12-09
GLES3: Properly unbind buffers after draw commands
Rémi Verschelde
2019-12-05
GLES2: Fix uninitialized members in ShaderGLES2::Version
Rémi Verschelde
2019-12-04
Properly orphan polygon index buffer after binding (take 2)
Rémi Verschelde
2019-12-03
properly orphan polygon index buffer after binding
clayjohn
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
Merge pull request #33836 from clayjohn/blinn-fix
Rémi Verschelde
2019-12-02
Merge pull request #33985 from nekomatata/shadow_viewport
Rémi Verschelde
2019-11-29
Removed duplicated conditional in GLES2
PouleyKetchoupp
2019-11-29
Disable shadow map sampling when shadows are not used in GLES3
PouleyKetchoupp
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-28
Merge pull request #33963 from clayjohn/GLES3-sky-mipmaps-on-mobile
Rémi Verschelde
2019-11-27
Fix radiance map generation on mobile
clayjohn
2019-11-26
Use ANGLE multisample extensions for UWP
George Marques
2019-11-23
Restructure depth_internalformat code to work on mobile
clayjohn
2019-11-23
glTexImage2D: Fix confusion between format and internal format
Rémi Verschelde
2019-11-22
Fix Specular Blinn function
clayjohn
2019-11-21
Fix GL error by properly using float uniform
clayjohn
2019-11-20
Fix bugs introduced by IBL fixes
clayjohn
2019-11-20
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-20
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-11-19
Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8
Rémi Verschelde
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