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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-19
Fix invalid buffer updates in SDFGI
reduz
2020-10-19
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...
Juan Linietsky
2020-10-19
Revert "Synchronization validation fix patch set 3 (inclusive of all previous...
Juan Linietsky
2020-10-19
Revert "Cause buffer_update to emit error if called during compute/draw list"
Juan Linietsky
2020-10-19
Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msg
Juan Linietsky
2020-10-19
Merge pull request #42866 from jzulauf-lunarg/zulauf_sync_fixes_3
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-16
Add pre-copy barrier to buffer update
John Zulauf
2020-10-16
Add subpass sync support for layout transitions
John Zulauf
2020-10-16
Sync fix for clear texture
John Zulauf
2020-10-16
Sync fix texture_get_data bad barrier param
John Zulauf
2020-10-16
Additional synchronization fixes w/o FORCE_FULL_BARRIER
John Zulauf
2020-10-16
Correct stage masks for storage texture barriers
John Zulauf
2020-10-16
Add barrier for buffer getting
John Zulauf
2020-10-16
Add fragment stage to texture copy/resolve barriers
John Zulauf
2020-10-13
Fix dummy rasterizer with new interface.
Fabio Alessandrelli
2020-09-28
Hides special folders in FileDialog for macOS
Haoyu Qiu
2020-09-27
Add all headers to VS Project
Bartłomiej T. Listwon
2020-09-18
Fix RasterizerDummy, override, cleanup.
Fabio Alessandrelli
2020-09-18
NetBSD: Implement OS_Unix::get_executable_path()
Rémi Verschelde
2020-09-18
Linux/BSD: Fix support for NetBSD
Rémi Verschelde
2020-09-04
Replace calls to gmtime with gmtime_r and localtime with localtime_r.
Marcel Admiraal
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
Ensure header guards enclose entire header.
Marcel Admiraal
2020-08-31
Add high quality glow mode
clayjohn
2020-08-13
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-11
[macOS] Fix crash on failed `fork`.
bruvzg
2020-07-29
Cause buffer_update to emit error if called during compute/draw list
John Zulauf
2020-07-26
SCons: Support linking system Vulkan loader while using vendored VMA
Rémi Verschelde
2020-07-25
iOS SCons: static Vulkan binary usage
Sergey Minakov
2020-07-22
Vulkan: Fix struct init for VkClearAttachment
Rémi Verschelde
2020-07-22
Merge pull request #38835 from madmiraal/fix-38829
Rémi Verschelde
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-17
Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-13
Add error messages if Vulkan init failed, prevent Vulkan context freeing unin...
bruvzg
2020-07-10
Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-09
Handle 16 bit PNG files in sRGB format
Johan Rastén
2020-07-09
Fixed mesh data access errors in GLES2
PouleyKetchoupp
2020-07-06
Fix Directory Open Check
Nathan Franke
2020-07-01
Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
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