Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-23 | More fixes for iOS Godot 3.0 | BastiaanOlij | |
- nicely exit if initialisation fails - fix a few issues around new event handling - use 16bit single channel framebuffer as 32bit is not supported on iOS | |||
2017-05-20 | Added texture_get_texid | BastiaanOlij | |
2017-05-18 | Merge pull request #8793 from ippan/shader_varying | Rémi Verschelde | |
fix varying in 3.0 shader | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-17 | fix varying in 3.0 shader | PanPan | |
2017-05-15 | Revert "Particles potential crash fix" | Andreas Haas | |
2017-05-15 | Particles potential crash fix | honix | |
2017-05-08 | Fix local ip addresses (interfaces) detection. | Fabio Alessandrelli | |
Ignore non-IP addresses for both windows and unix | |||
2017-05-08 | Socket helpers now fall back to ipv4 on systems where ipv6 is disabled. | Fabio Alessandrelli | |
2017-05-05 | Fix UDP wait() not returning after first received packet | Fabio Alessandrelli | |
2017-05-02 | Merge pull request #8589 from tagcup/dxt1_fix | Rémi Verschelde | |
Use correct mode for DXT1 textures. | |||
2017-05-01 | Merge pull request #8586 from vnen/uwp-3 | Rémi Verschelde | |
Fix compilation for UWP | |||
2017-04-29 | Use correct mode for DXT1 textures. | Ferenc Arn | |
libsquish, which is used to generate all S3TC textures, works only with RGBA textures. Fixes #8550. | |||
2017-04-29 | Fix compilation for UWP | George Marques | |
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | |
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | |||
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-18 | Merge pull request #8388 from Dobbias/fix_#8381 | Rémi Verschelde | |
Fix gles3-particles shader not compiling | |||
2017-04-15 | Fix FBO depth texture format | L. Krause | |
2017-04-13 | replaced incompatible keywords/function | Dobbias | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky | |
-properly show editor without having to resize window on windows | |||
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky | |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde | |
Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive] | |||
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | [DLScript] fixed android builds now | Karroffel | |
... really. | |||
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | |
DLScript module | |||
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-04-03 | increased maximum number of scripting languages | Karroffel | |
2017-04-03 | Merge pull request #8211 from robertdhernandez/NinePatch-Fix | Rémi Verschelde | |
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture | |||
2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs | |
2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez | |
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture. | |||
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel | |
2017-03-24 | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde | |
Update ENet to use Godot sockets. | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | |
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||
2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky | |
Android seems to be working again! | |||
2017-03-17 | Some WebGL 2 and build fixes/clean-up | eska | |
2017-03-14 | more html5 fixes | Juan Linietsky | |
2017-03-13 | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde | |
Improve directional shadow filtering by using linear interpolation | |||
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | |
Map POSITION to gl_FragCoord.xy for 2D shaders | |||
2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky | |
2017-03-11 | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | |
2017-03-06 | Fix build issue with MSVC | Rémi Verschelde | |
windows.h is a mess. | |||
2017-03-05 | Make that Whole New World great again | Rémi Verschelde | |
Fix regression from 5dbf180 that broke Windows build. | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |