Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-12 | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde | |
Bug introduced in 9430e68cf3013aaa0673a4dfff844324a9c1274a, likely a typo. | |||
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky | |
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky | |
Also culling was reversed somehow. | |||
2019-02-12 | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky | |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky | |
2019-02-12 | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky | |
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde | |
Fix many asan and ubsan reported issues | |||
2019-02-12 | Merge pull request #25557 from kaadmy/master | Rémi Verschelde | |
Allow usage of depth texture when contact shadows are disabled | |||
2019-02-12 | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde | |
[GLES2] Initialize color buffer to white in gles2 multimesh | |||
2019-02-12 | Merge pull request #25682 from JFonS/fix_light_canvas_gles2 | Rémi Verschelde | |
Fix canvas light shaders on GLES2 | |||
2019-02-12 | Merge pull request #25779 from JFonS/fix_25581 | Rémi Verschelde | |
Make LIGHT_VEC affect 2D shadows again | |||
2019-02-12 | Merge pull request #25134 from staddy/master | Juan Linietsky | |
Check for null pointer in RasterizerSceneGLES2::render_shadow | |||
2019-02-10 | Make LIGHT_VEC affect 2D shadows again | JFonS | |
2019-02-07 | Fix canvas light shaders on GLES2 | JFonS | |
2019-02-04 | initialize color buffer to white in gles2 multimesh | clayjohn | |
2019-02-04 | Fix OS_Unix::set_environment | Ignacio Etcheverry | |
2019-02-03 | Merge pull request #25478 from neikeq/rr | Ignacio Etcheverry | |
Mono: Fix MonoPosixHelper not being found | |||
2019-02-03 | Added set_environment to OS class | Ignacio Etcheverry | |
2019-02-01 | Allow usage of depth texture when contact shadows are disabled | KaadmY | |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | |
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218 | |||
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | |
2019-01-28 | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde | |
Fixes #25421. | |||
2019-01-28 | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawing | Leon Krause | |
Fix polygon drawing on WebGL1 | |||
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | |
2019-01-27 | Fix polygon drawing on WebGL1 | Konrad Nowakowski | |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky | |
2019-01-27 | Merge pull request #25356 from muiroc/bug_web_comp_tex | Rémi Verschelde | |
Fix S3TC texture loading for WebGL | |||
2019-01-26 | Fix code style issues | Rémi Verschelde | |
2019-01-26 | fix s3tc support detection for webgl | muiroc | |
2019-01-26 | Merge pull request #25300 from neikeq/improve-thread-id | Rémi Verschelde | |
Improve custom thread numbering for POSIX | |||
2019-01-26 | Fix compilation on UWP | Hein-Pieter van Braam | |
It appears that MSVC and Mingw disagree about what conversions are legal here. We just use the 'wide' version of the call and use our native CharType instead of TCHAR. | |||
2019-01-26 | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky | |
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky | |
2019-01-25 | Do not use depth prepass if effects are disabled, fixes #25267 | Juan Linietsky | |
2019-01-26 | Revert "Fix GLES3 error 502 on iOS" | Bastiaan Olij | |
2019-01-25 | Ensure contact shadows are only used when lights use them. | Juan Linietsky | |
2019-01-26 | Fix GLES3 error 502 on iOS | Bastiaan Olij | |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky | |
2019-01-25 | Improve custom thread numbering for POSIX | Ignacio Etcheverry | |
We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API. | |||
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ↵ | Juan Linietsky | |
#22962. | |||
2019-01-24 | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky | |
2019-01-24 | Revert "Fix errors on iOS" | Juan Linietsky | |
2019-01-24 | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky | |
2019-01-24 | Merge pull request #25257 from karroffel/tex3d-get-data-fix | Rémi Verschelde | |
implemented texture_get_data() for TextureLayered | |||
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky | |
2019-01-23 | implemented texture_get_data() for TextureLayered | thomas.herzog | |
2019-01-23 | Merge pull request #25242 from BastiaanOlij/fix_ios_issues | Rémi Verschelde | |
Fix errors on iOS | |||
2019-01-23 | Remove unused method in RasterizerStorageGLES2 | Rémi Verschelde | |
Added in 4f4e46edd539b0c26a6b086aa19c303b10de66b1 but not used in the end. | |||
2019-01-23 | Fix errors on iOS | Bastiaan Olij | |