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Godot with FMOD integration
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Author
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
Merge pull request #62513 from reduz/shader_preprocessor_remake
Rémi Verschelde
2022-07-22
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Avoid copies of structures when returning Vulkan capabilities
Pedro J. Estébanez
2022-07-22
Validate texture format for VRS attachment
Pedro J. Estébanez
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-20
Merge pull request #63237 from RandomShaper/amend_error_msg
Rémi Verschelde
2022-07-20
Improve `linuxbsd` headless building, cleanup build scripts
Riteo
2022-07-20
Improve messages about VRS
Pedro J. Estébanez
2022-07-20
Add missing fields to VkRenderPassCreateInfo2KHR struct
Bastiaan Olij
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-18
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
Merge pull request #62265 from d-robbins/specular_shininess_used
Rémi Verschelde
2022-07-18
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
Enhance determination of uniform writability in Vulkan RD
Pedro J. Estébanez
2022-07-18
Improve versioning of shader binary data files
Pedro J. Estébanez
2022-07-18
added usage_defines for SPECULAR_SHININESS
David R
2022-07-17
Update comments in vulkan_context.cpp
Aaron Franke
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-07
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-07-06
Set default resource names under pure debug in Vulkan RD
Pedro J. Estébanez
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-05
Add Desktop to file dialog drive on Unix
Shlomi
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-02
Vulkan: Make `loader_get_json` "error" a verbose message on Windows
Rémi Verschelde
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-30
Use a more robust method of determining writability of bindings
Pedro J. Estébanez
2022-06-29
Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-28
Avoid manual memory management of certain arrays in Vulkan RD
Pedro J. Estébanez
2022-06-28
Fix confusion between Vulkan and RD storage buffer usage values
Pedro J. Estébanez
2022-06-28
Stop debug time full barriers preventing layout transitions in Vulkan RD
Pedro J. Estébanez
2022-06-28
Optimize texture update in Vulkan RD
Pedro J. Estébanez
2022-06-28
Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-22
Precompute on the CPU as much as possible for the Cubemap filter shader
clayjohn
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-20
Clean up Hash Functions
reduz
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-07
Initial TAA implementation
jfons
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-05-25
Implement NinePatchRects in GLES3 renderer
clayjohn
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