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AgeCommit message (Expand)Author
2015-02-10fixes to skinned bufferJuan Linietsky
2015-02-09ability to customize max render elementsJuan Linietsky
2015-02-09Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filtersJuan Linietsky
2015-01-27fix build on freebsdsambler
2015-01-21fixed world vertex issues in canvas item shaderJuan Linietsky
2015-01-20Fixed bug in 3D materialJuan Linietsky
2015-01-20Fixes to texscreen, fixes to white testcubeJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-20Fix filter options not works in render target texturesanikoyes
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-14Add missing shader function: refractsanikoyes
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky
2015-01-02-proper minimum size computation for TabContainerJuan Linietsky
2015-01-02Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygonJuan Linietsky
2014-12-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-12-20FixesJuan Linietsky
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich
2014-12-19Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(l...sanikoyes
2014-12-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
2014-12-15Small batch of fixesJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-11-19missing navmesh demo and small fixesJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-11-123D Import Import & UDPJuan Linietsky
2014-11-06missing files with fixes for shower of bulletsJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-14FixesJuan Linietsky
2014-10-14fix view dependent problem in normal mappingromulox_x
2014-10-14ColladaJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky
2014-10-07Build System ChangesJuan Linietsky