Age | Commit message (Expand) | Author |
2018-12-14 | Request mic access only when is needed | volzhs |
2018-12-13 | fixed uv missing in vertex shader of canvas. | QbieShay |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc |
2018-12-11 | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde |
2018-12-02 | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde |
2018-12-02 | Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug | Rémi Verschelde |
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij |
2018-11-30 | fixed gles2 camera_matrix bug | clayjohn |
2018-11-28 | Merge pull request #23945 from DavidSichma/gles2artifact | Rémi Verschelde |
2018-11-28 | Merge pull request #23981 from khairul169/fix_gles2_clearcolor | Rémi Verschelde |
2018-11-28 | Merge pull request #24025 from aaronfranke/analyzer-errors | Rémi Verschelde |
2018-11-28 | Merge pull request #24017 from eska014/rt-squish | Rémi Verschelde |
2018-11-28 | Check for WebGL RGTC extension | Leon Krause |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-27 | Attempt to avoid breaking people's workflows on the change from 8ba0d513fa006... | Juan Linietsky |
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky |
2018-11-27 | GLES2: clear color on scene render | khairul169 |
2018-11-25 | Fix possible error when switching audio devices with PulseAudio | Marcelo Fernandez |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-23 | Avoid voxel cone trace from going full 180 degrees, fixes #20716 | Juan Linietsky |
2018-11-22 | Added missing path verification on Unix, closes #20762 | Juan Linietsky |
2018-11-22 | Added PROCESSED_UV for accessing ninepatch processed uv in the shader | QbieShay |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |
2018-11-21 | Clean up code to make intention clear, fixes #20361 | Juan Linietsky |
2018-11-21 | Ensure double sided normalmaps work, fixes #23760 | Juan Linietsky |
2018-11-20 | Remove debug print in RasterizerStorageGLES3 | Rémi Verschelde |
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky |
2018-11-19 | Don't post process on tiny render targets, fixes #19628 | Juan Linietsky |
2018-11-19 | Fix crash on canvas with BG_MODE_KEEP, closes #19590 | Juan Linietsky |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-19 | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky |
2018-11-18 | Properly reset canvas state after drawing, fixes #18860 | Juan Linietsky |
2018-11-18 | Properly accept wildcard when binding IPv4 socket. | Fabio Alessandrelli |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde |
2018-11-18 | Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde |
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez |
2018-11-17 | Fix distorted sound with PulseAudio and uneven channels | Marcelo Fernandez |
2018-11-16 | Fix shader bug likely introduced recently. | Juan Linietsky |
2018-11-16 | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky |
2018-11-16 | Proxies were being mishandled, leading to the now fixed #17651 | Juan Linietsky |
2018-11-16 | Use hint_color when getting shader default params | JFonS |
2018-11-14 | Do not error on empty shader, just treat it as invalid by default. Fixes #15998. | Juan Linietsky |