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2023-02-21Merge pull request #73622 from ChibiDenDen/patch-2Rémi Verschelde
Fix use-after-free for VkAttachmentReference
2023-02-21Merge pull request #73478 from NewDefectus/masterRémi Verschelde
Use the original canvas to calculate light positioning
2023-02-21Use the original canvas to calculate light positioningAlon Ran
2023-02-21Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky
2023-02-21Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_skyRémi Verschelde
Fix wobbly sky in stereoscopic OpenGL
2023-02-21Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreenRémi Verschelde
Fix issue with clearing screen after part has been drawn
2023-02-21Fix wobbly sky in stereoscopic OpenGLBastiaan Olij
2023-02-21Fix issue with clearing screen after part has been drawnBastiaan Olij
2023-02-20Fix use-after-free for VkAttachmentReference ChibiDenDen
In the flow where VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME does not exist VkAttachmentReference are created inside a loop and their backing buffer is referenced in the subpass object. the VkAttachmentReference vectors are freed once the loop exists, causing the subpass to point to freed data. Add all the VkAttachmentReference to a vector in the scope of the entire function, to ensure they are not freed until vkCreateRenderPass is called
2023-02-20Fix bufSize parameter for glGetSyncivChibiDenDen
According to the docs: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml Bufsize is in integers, not bytes. The current code overflows data unto other stack variables.
2023-02-18Merge pull request #73524 from clayjohn/GL-occluderRémi Verschelde
Avoid unnecessary binding of occlusion polygon vertex array
2023-02-17Avoid unecessary binding of occlusion polygon vertex arrayclayjohn
By binding this and unbinding it, the state was getting modified in other parts of the pipeline
2023-02-17OpenGL: fix culling without depth prepassrsjtdrjgfuzkfg
This commit ensures a known backface culling state when rendering, even if no depth prepass is used. This fixes backside culling not being applied properly in some situations, most notably in scenes that only use backside culling on mobile platforms.
2023-02-16Merge pull request #73359 from bruvzg/so_wrap_optRémi Verschelde
[Linux] Make SO wrapper usage optional.
2023-02-16[Linux] Make SO wrapper usage optional.bruvzg
2023-02-16Restore FileAccess.close method.bruvzg
2023-02-15Merge pull request #73332 from clayjohn/GL-h2f-branchRémi Verschelde
Avoid branch in half2float in gl_compatibility renderer
2023-02-14Avoid branch in half2float in gl_compatibility rendererclayjohn
2023-02-14Clear Window before blitting Viewport in gl_compatibility rendererclayjohn
2023-02-14Merge pull request #73263 from clayjohn/render_priorityRémi Verschelde
Notify mesh surface when render_priority changes
2023-02-14Merge pull request #73255 from clayjohn/GLES3-batch-blendRémi Verschelde
Store blend mode between CanvasItems to preserve batching
2023-02-13Notify mesh surface when render_priority changesclayjohn
This ensures that the mesh properly takes render_priority into account when changed
2023-02-13Store blend mode between CanvasItems to preserve batchingclayjohn
2023-02-13Merge pull request #69001 from dzil123/fix_rendering_checksRémi Verschelde
Fix various missing rendering parameter checks
2023-02-12Make present mode info message print only on changeWiktor Kocielski
Styling fix
2023-02-10Make draw command labels thread safesakrel
2023-02-10Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_optionRémi Verschelde
Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-09Properly reset blend mode when resetting canvas in compatibility rendererclayjohn
2023-02-09Further refactoring to AudioDriver implementations after #69120.Emmanouil Papadeas
- Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-08Handle 0 exponent in float/half conversion for OpenGlJoJoX
2023-02-08Merge pull request #72858 from clayjohn/VK-swap-buffers-errRémi Verschelde
Add more debug information to swapchain errors in Vulkan context
2023-02-07Add more debug information to swapchain errors in Vulkan contextclayjohn
2023-02-07Set instancing flags when using GPUParticles in OpenGL rendererclayjohn
2023-02-06Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn
2023-02-04Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov
Avoid shading CanvasGroup nodes twice
2023-02-03Avoid shading CanvasGroup nodes twiceclayjohn
2023-02-04Merge pull request #72684 from clayjohn/mm-updateRémi Verschelde
Fix MultiMesh visible_instance_count being ignored after the first frame
2023-02-04Merge pull request #72690 from Calinou/opengl-trim-gpu-nameRémi Verschelde
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
2023-02-04Merge pull request #72681 from clayjohn/GL-multimesh-colorRémi Verschelde
Ignore instance color and instance custom_data when not used in the OpenGL renderer
2023-02-03Trim "/PCIe/SSE2" from GPU names when starting the OpenGL rendererHugo Locurcio
This makes the command line print consistent with the Vulkan renderer.
2023-02-03Fix MultiMesh visible_instance_count being ignored after the first frameRicardo Buring
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-03Ignore instance color and instance custom_data when not used in the OpenGL ↵clayjohn
renderer
2023-02-03Print name of Vulkan rendering method on startupHugo Locurcio
This helps troubleshooting as the CLI logs now distinguish between Forward+ and Forward Mobile.
2023-02-03Merge pull request #72631 from rburing/custom_aabb_update_dependencyRémi Verschelde
Notify dependencies when setting custom mesh AABB
2023-02-03Merge pull request #72589 from BastiaanOlij/add_layer_slice_supportRémi Verschelde
Add layer slice support to render device and render buffers
2023-02-03Add layer slice support to render device and render buffersBastiaan Olij
2023-02-02Notify dependencies when setting custom mesh AABBRicardo Buring
Fixes SoftBody3D culling issues.
2023-02-02Fix texture rect transpose for OpenGLNinni Pipping
2023-02-01Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde
Expose EYE_OFFSET to gdshader code
2023-02-01Merge pull request #72227 from dsnopek/openxr-opengl-skyRémi Verschelde
Fix sky rendering with multiview in OpenGL