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Godot with FMOD integration
RayHammer
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Author
2018-10-12
Fixed issues with audio input on some Macs
Marcelo Fernandez
2018-10-11
Merge pull request #22800 from QbieShay/depth_write
Rémi Verschelde
2018-10-11
Avoid some unnecessary calculations in scene.glsl.
Ferenc Arn
2018-10-08
Fixes to CPU particles for performance and avoiding NaNs.
Juan Linietsky
2018-10-07
Baker fixes
Juan Linietsky
2018-10-07
Safer getcwd in DirAccess
Fabio Alessandrelli
2018-10-07
Avoid possible overflow in OS_Unix readlink
Fabio Alessandrelli
2018-10-07
Merge pull request #22722 from akien-mga/fix-warnings
Rémi Verschelde
2018-10-07
Merge pull request #22752 from aaronfranke/equals-redundant
Rémi Verschelde
2018-10-07
Merge pull request #22782 from eska014/gles2-uniform-precision
Rémi Verschelde
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-10-06
Remove redundant "== true" code
Aaron Franke
2018-10-06
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
QbieShay
2018-10-06
Format GLES2 scene.glsl
Leon Krause
2018-10-06
Fix GLES2 uniform precision
Leon Krause
2018-10-06
Fix warnings in HTML5 build outside platform files
Leon Krause
2018-10-04
Fix CoreMidi warnings
Marcelo Fernandez
2018-10-04
Fix more "may be used initialized" warnings from GCC 7
Rémi Verschelde
2018-10-04
Fix some OSX and iOS Clang warnings
Rémi Verschelde
2018-10-03
Fix #22591: shader failed to compile when shadow enabled because of incompati...
Jean-François Michaud
2018-10-03
Fix warnings on release builds (not DEBUG_ENABLED)
Rémi Verschelde
2018-10-03
Fix warnings in Android platform
Rémi Verschelde
2018-10-03
Merge pull request #22672 from akien-mga/fix-warnings
Rémi Verschelde
2018-10-03
Fix some more warnings reported by CI
Rémi Verschelde
2018-10-02
vertex lit optimization for fog.
Juan Linietsky
2018-10-02
Implemented FOG support in GLES2.
Juan Linietsky
2018-10-02
Merge pull request #22627 from akien-mga/gles2-pixel-snap
Rémi Verschelde
2018-10-02
Bring accidentally commented out lines back.
Ferenc Arn
2018-10-02
Disable GLES2 debugging on iOS, fixes build
Rémi Verschelde
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-10-02
Merge pull request #21436 from CptPotato/tonemap-fixes
Rémi Verschelde
2018-10-02
Merge pull request #22455 from Calinou/reverse-cull-face-update-light
Rémi Verschelde
2018-10-02
Merge pull request #22483 from tagcup/fresnel
Rémi Verschelde
2018-10-02
Merge pull request #22562 from muiroc/gles2_canvas_skip_transform
Rémi Verschelde
2018-10-02
Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2
Rémi Verschelde
2018-10-02
Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL...
Juan Linietsky
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
Style: Run clang-format on shaders again
Rémi Verschelde
2018-10-01
Fix warnings about uninitialized vars [-Wsometimes-uninitialized]
Rémi Verschelde
2018-10-01
Fix various Clang 7 warnings about unused stuff
Rémi Verschelde
2018-10-01
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-10-01
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-09-30
-Many GLES2 optimizations
Juan Linietsky
2018-09-30
Optimized GGX G function for GLES2.
tagcup
2018-09-30
Restore the Fresnel term in the BRDF.
Ferenc Arn
2018-09-30
Uses skip_transform in gles2 canvas shader
muiroc
2018-09-30
Fix OS X get_ticks_usec return value after #22424
Marcelo Fernandez
2018-09-30
Style: Run clang-format on recent shader changes
Rémi Verschelde
2018-09-29
Some more GLES2 tuning..
Juan Linietsky
2018-09-29
Many more GLES2 fixes
Juan Linietsky
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