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2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
Add an option to disable boot splash filtering
2019-06-16Merge pull request #10643 from BastiaanOlij/camera_serverRémi Verschelde
CameraServer class
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415.
2019-06-15Fix compilation warnings in JS and Windows buildsRémi Verschelde
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0. JS can now build with `werror=yes warnings=extra`. MinGW64 still has a few warnings to resolve with `warnings=extra`, and only one with `warnings=all`. Part of #29033 and #29801.
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-14Fix HTML5 build failed due to undefined symbolFabio Alessandrelli
2019-06-13Merge pull request #29628 from qarmin/fix_invalid_write_meshRémi Verschelde
Fix write outside array in mesh_add_surface
2019-06-12Merge pull request #29316 from Chaosus/shader_constRémi Verschelde
Added constant support to shaders
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-11Merge pull request #29680 from akien-mga/fix-headersRémi Verschelde
Add missing license headers
2019-06-11Add missing license headersRémi Verschelde
Make `fix_headers.py` script compatible with Python 3.
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-06-11Merge pull request #29496 from clayjohn/dlopen-fix-gles2Rémi Verschelde
Use def ANDROID_ENABLED so android features are not included in web builds
2019-06-09Fix invalid crash in mesh_add_surfaceqarmin
2019-06-04use def ANDROID_ENABLED so android features are not included in javascript ↵clayjohn
builds
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin
2019-06-03added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn
2019-06-03Fix errors when attempting to set UNIX permissions when unavailableHugo Locurcio
This makes exporting from Windows to Linux work again. This closes #29416.
2019-06-01Added constant support to shadersChaosus
Co-authored-by: DavidSichma <sichmada@gmail.com>
2019-06-01Merge pull request #24943 from aqnuep/issue-18201Rémi Verschelde
Mute errors on surface->index_array_len == 0 in the GLES3 renderer
2019-05-30Merge pull request #29236 from clayjohn/gles2-mirrorRémi Verschelde
Separate culling state management from material state in GLES2
2019-05-30Merge pull request #29188 from Calinou/improve-ssao-performance-qualityRémi Verschelde
Improve SSAO performance and quality
2019-05-29Fix -Werror=maybe-uninitialized in GLES2 on release buildsRémi Verschelde
Issue introduced in #28796.
2019-05-28Fix some unincialised variablesqarmin
2019-05-27separate culling state management from materialclayjohn
2019-05-27Merge pull request #29182 from clayjohn/radiance_mapRémi Verschelde
Fix radiance map settings
2019-05-27Merge pull request #29014 from mbrlabs/gles2_precision_fixRémi Verschelde
Use highp precision in the gles2 fragment shader if available
2019-05-26Improve SSAO performance and qualityHugo Locurcio
This decreases the number of samples significantly, leading to a notable performance increase with only a very slight loss in visual quality. This also tweaks the default SSAO settings to use 3×3 blurring, which makes noise patterns much less visible.
2019-05-25fix radiance map settingsclayjohn
2019-05-25Use highp precision for gles2 shader uniforms if not explicitly set.Marcus Brummer
The use of different default precision values (highp in vertex; mediump in fragment) for uniform variables caused the shader program to not link properly on some android devices/emulators.
2019-05-24Merge pull request #29132 from clayjohn/sort_depth_fixRémi Verschelde
Fix "no depth test" and render_priority sorting
2019-05-24Merge pull request #28796 from clayjohn/GLES2-optimizationRémi Verschelde
GLES2: Allow Viewports to render directly to screen
2019-05-23do not compute fog when using unshaded in GLES2clayjohn
2019-05-23fix no depth test and render_priority sortingclayjohn
2019-05-23Merge pull request #29031 from BastiaanOlij/alpha_shadowRémi Verschelde
Implement shadow to opacity
2019-05-21Merge pull request #29041 from hbina/add_constRémi Verschelde
add const to methods that return literals
2019-05-21Implement shadow to opacityBastiaan Olij
2019-05-21added a const keyword for a methods that return constant literal...hbina085
2019-05-19Scale environment lighting correctly in GLES3clayjohn
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-05-14fix lighting bug introduced in clear color changesclayjohn
2019-05-14Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde
Added radiance when using clear color
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-05-13Merge pull request #27798 from clayjohn/gles2-proj-mat-bugRémi Verschelde
Fixes bug when setting projection matrix in shader GLES2
2019-05-13Merge pull request #28518 from clayjohn/GLES2-MSAARémi Verschelde
Added MSAA to GLES2 backend
2019-05-13Merge pull request #28723 from SouzaGuilherme/fix_shadowsRémi Verschelde
Fix SHADOWS_DISABLED flag in GLES2
2019-05-08Fix texture resource reload bugDaniel Rakos
If a non-imported texture resource file (e.g. DDS) gets updated the editor doesn't reload it. The cause of the problem is two-fold: First, the code of ImageTexture assumes that textures are always imported from an image, but that's not the case for e.g. DDS. This change thus adds code to issue a resource reload in case an image reload is not possible (which is the case for non-imported texture resources). Second, the code is filled with bogus calls to Image::get_image_data_size() to determine the mipmap offset when that should be done using Image::get_image_mipmap_offset(). Previous code literally passed the integer mip level value to Image::get_image_data_size() where that actually expects a boolean. Thus this part of the change might actually solve some other issues as well. To be pedantic, the texture_get_data() funciton of the rasterizer drivers is still quite a mess, as it only ever returns the whole mipchain when GLES_OVER_GL is set (practically only on desktop builds) but this change does not attempt to resolve that.
2019-05-07Fix SHADOWS_DISABLED flag in GLES2Guilherme Souza
Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
2019-05-02added MSAA to GLES backendclayjohn