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2022-12-06Merge pull request #69634 from clayjohn/GLES3-specRémi Verschelde
2022-12-06Merge pull request #69633 from clayjohn/GLES3-texturesRémi Verschelde
2022-12-06Merge pull request #69581 from dsnopek/openxr-opengl-flip-screenRémi Verschelde
2022-12-05Clean up specialization constants in OpenGL scene rendererclayjohn
2022-12-05Use internal texture name when setting texture uniform location in OpenGL ren...clayjohn
2022-12-05Merge pull request #69521 from clayjohn/GLES3-glslRémi Verschelde
2022-12-04Exposure emulated *Unorm4x8 glsl functions in non-android buildsclayjohn
2022-12-04[opengl] Don't flip render target when blitting it to screen if it wasn't ren...David Snopek
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-03Merge pull request #69514 from clayjohn/IBL-roughnessRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-12-01Merge pull request #69325 from clayjohn/GLES3-skeletonsRémi Verschelde
2022-11-29Enable GLES3 on Androidclayjohn
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-28Merge pull request #68740 from bruvzg/ios_fixesRémi Verschelde
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-24Fix drawing of Mesh2Dclayjohn
2022-11-24Improve logic for detecting and tracking extensionsBastiaan Olij
2022-11-22Merge pull request #68942 from Chaosus/barrier_mask_flagsRémi Verschelde
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-11-21Expose model_matrix in GLES3 scene fragment shaderclayjohn
2022-11-21Merge pull request #68527 from pkdawson/vertex-array-offsetsRémi Verschelde
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-18Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde
2022-11-16GLES3 TextureStorage - add missing null checksdzil123
2022-11-16[iOS] Fix getting Unicode executable path, fix "!configured" and "!classes.ha...bruvzg
2022-11-17Fix VRS issuesBastiaan Olij
2022-11-15Merge pull request #68372 from Riteo/glad2Rémi Verschelde
2022-11-15Merge pull request #68426 from clayjohn/GLES3-particlesRémi Verschelde
2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-14Merge pull request #68657 from Sauermann/fix-redundant-initializationRémi Verschelde
2022-11-14Regenerate GL loader code with GLAD 2Riteo
2022-11-14Fix periods in editor strings and messagesHugo Locurcio
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipelineRémi Verschelde
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-11-11Implement texture_proxy_update which is needed for AnimatedTextureclayjohn
2022-11-11Add `offsets` parameter to RenderingDevice::vertex_array_createPatrick Dawson
2022-11-11Merge pull request #68307 from EIREXE/goodbye_winblowsRémi Verschelde
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-11Merge pull request #67374 from MrBlockers/fix-draw-primitiveRémi Verschelde
2022-11-10Fallback to IAudioClient when IAudioClient3 is not available in a more robust...Álex Román Núñez
2022-11-09Merge pull request #68440 from clayjohn/redraw-TIMERémi Verschelde