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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-12-04
fix small issue with copying reflections
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-30
Add missing glsl file and remove generated .h files
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-24
fixed bug removing dependencies
Juan Linietsky
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-23
implemented immediates
Juan Linietsky
2016-11-23
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-22
Changed to proper GLSL version
Juan Linietsky
2016-11-22
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-21
Skeletons are working now.
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-31
shadow atlas allocation (work in progress)
Juan Linietsky
2016-10-29
resolved reflection cubemap blending
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
make editor update by tracking changes in visualserverraster
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Merge pull request #6605 from zaps166/old-gl-ext-funcs
Rémi Verschelde
2016-10-03
Merge pull request #6617 from zaps166/theora-x86-simd-fix
Rémi Verschelde
2016-10-03
Limit directional shadow draw distance, fixes #559, optimization (#1991)
mookiexl
2016-10-03
Fixes in Theora SCsub
Błażej Szczygieł
2016-10-03
Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
Rémi Verschelde
2016-10-03
Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalon...
Rémi Verschelde
2016-09-25
Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
Błażej Szczygieł
2016-09-25
Don't crach when OpenGL version is unsupported
Błażej Szczygieł
2016-09-25
Add compatibility with old OpenGL 2.1 drivers
Błażej Szczygieł
2016-09-21
removed redundant assign operation in mesh_add_surface: elem_count is reassig...
knd
2016-09-17
Merge pull request #6489 from zaps166/vorbis-no-enc
Rémi Verschelde
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-16
scons detects standalone MSVC on Windows
yg2f
2016-09-14
Vorbis: Don't compile unnecessary encoder files
Błażej Szczygieł
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #5962 from Alex-doc/Y_billboard
Juan Linietsky
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-07
Rename misleading define
Pedro J. Estébanez
2016-09-06
Add Windows Universal export to editor
George Marques
2016-09-03
Patch thirdy-party libraries to build for WinRT
George Marques
2016-09-03
Fix drivers coding for WinRT
George Marques
2016-08-30
More visual script improvements
Juan Linietsky
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