Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-28 | Add MeshStorage to GLES3 | clayjohn | |
2022-04-28 | Fix typo after #60503 | Rémi Verschelde | |
2022-04-28 | Merge pull request #60503 from clayjohn/OPENGL-3D | Rémi Verschelde | |
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-26 | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio | |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-22 | Fixed ambiguous reference to "Shader" and "Material" classes in ↵ | Shnazzy | |
drivers/gles3/storage/material_storage.cpp | |||
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn | |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij | |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |
2022-04-12 | Remove or make private `FileAccess` `close()` methods. | bruvzg | |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-04 | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde | |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij | |
2022-04-01 | Add color pass flags to Forward Clustered renderer | jfons | |
This commit removes a lot of enum values related to the color render pass in favor of a new flag-bases approach. This means instead of hard-coding all the possible option combinations into enums, we can write our logic by checking a bit-mask. The changes in rendering_device_vulkan.cpp add support for unused attachments. That means RenderingDeviceVulkan::framebuffer_create() can take null RIDs in the attachments vector, which will result in VK_ATTACHMENT_UNUSED entries in the render pass. This is used in this same PR to establish fixed locations for the color pass attachments (only color and separate specular so far, but TAA will add motion vectors as well). This way the attachment locations in the shader can stay the same regardless of which attachments are actually used. Right now all the combinations of flags are generated, but we will need to add a way to limit the amount of combinations in the future. | |||
2022-03-31 | Merge pull request #59385 from BastiaanOlij/extract_shader_storage | Rémi Verschelde | |
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij | |
2022-03-29 | vk_mem_alloc: Update to upstream + Replace use of deprecated items | Pedro J. Estébanez | |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij | |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky | |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio | |
3 options are available: - Light and Sky (default) - Light Only (new) - Sky Only (equivalent to `use_in_sky_only = true`) Co-authored by: clayjohn <claynjohn@gmail.com> | |||
2022-03-17 | Merge pull request #58993 from notSanil/device-limit-exceeded-fix | Rémi Verschelde | |
2022-03-16 | Fix device limit exceeding for uniform buffer | notSanil | |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij | |
Split canvas_texture_storage and texture_storage from render_storage class | |||
2022-03-09 | Change some math macros to constexpr | kobewi | |
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`. | |||
2022-03-09 | Remove unused GDNative code | Rémi Verschelde | |
This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports). | |||
2022-03-08 | Merge pull request #49447 from Calinou/remove-shadow-color-property | Rémi Verschelde | |
Remove unused `shadow_color` property from Light3D | |||
2022-03-06 | Add a UniformSet cache | reduz | |
* Changed syntax usage for RD::Uniform to create faster with a single RID * Converted render pass setup to use this in clustered renderer to test. This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase. | |||
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio | |
This shadow color property was no longer effective since the shaders were optimized to improve occupancy. | |||
2022-03-04 | GLES3: Fix `-Wmaybe-uninitialized` warning for MipMaps::Size | Rémi Verschelde | |
2022-03-04 | Merge pull request #58512 from Calinou/light3d-add-distance-fade | Rémi Verschelde | |
2022-03-01 | Fixing retrospective code for specialisation constants | Bastiaan Olij | |
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio | |
This can be used to fade lights and their shadows in the distance, similar to Decal nodes. This can bring significant performance improvements, especially for lights with shadows enabled and when using higher-than-default shadow quality settings. While lights can be smoothly faded out over distance, shadows are currently "all or nothing" since per-light shadow color is no longer customizable in the Vulkan renderer. This may result in noticeable pop-in when leaving the shadow cutoff distance, but depending on the scene, it may not always be that noticeable. | |||
2022-02-25 | Fix build for macOS / iOS with the statically linked MoltenVK after VMA update. | bruvzg | |
2022-02-24 | vk_mem_alloc: Update to upstream + Adapt approach to small objects pooling | Pedro J. Estébanez | |
This updates VMA and instead of using the custom small pool approach from 4e6c9d3ae979f2eb0151cf581fe61d2f3194ea72, lazily creates pools for the relevant memory type indices, which doesn't require patching VMA. Also, patches already merged upstream or not needed any longer are removed. | |||
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij | |
2022-02-22 | Use Filament specular models and parametrization | clayjohn | |
2022-02-19 | vkQueueSubmit needs pWaitDstStageMask sized to waitSemaphoreCount | Bastiaan Olij | |
2022-02-18 | Merge pull request #58236 from bruvzg/win_min_fix | Rémi Verschelde | |
2022-02-18 | Merge pull request #58186 from BastiaanOlij/fix_shader_features_init | Rémi Verschelde | |
Enable features we require when creating a Vulkan Device |