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2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering.
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Merge pull request #65066 from aaronfranke/str-path-joinRémi Verschelde
2022-08-30Merge pull request #64883 from RandomShaper/vk_swapchain_sizingRémi Verschelde
Let platforms override the sizing of Vulkan swapchain and window
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
Rename `str2var` to `str_to_var` and similar
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-25Let platforms override the sizing of Vulkan swapchain and windowPedro J. Estébanez
2022-08-25Merge pull request #64776 from YuriSizov/import-images-moar-flagsRémi Verschelde
2022-08-25Unify bits, arch, and android_arch into env["arch"]Aaron Franke
Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25Merge pull request #64607 from RandomShaper/safe_audio_threadingRémi Verschelde
2022-08-23Make `ImageLoader` take bit field flagsYuri Sizov
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
Allow creating meshes without vertex positions
2022-08-20Merge pull request #64461 from bitsawer/fix_windows_list_dirMax Hilbrunner
Fix Windows list dir handle leak
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ↵clayjohn
now be constructed from an index buffer alone
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
Add shader uniform hints for screen textures
2022-08-19Make audio thread control flags safePedro J. Estébanez
2022-08-18Use a const ref for the bone AABB in rendering codeAaron Franke
2022-08-17Merge pull request #64416 from aaronfranke/aabbClay John
Don't try to merge unused bone AABBs in the rendering server
2022-08-15Fix Windows list dir handle leakbitsawer
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-13Implement Octahedral on OpenGL3Omar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-12Bind uniform buffer locations for lights even when no lights present to ↵clayjohn
comply with strict webGL drivers
2022-08-09Apply correct formatting to comments in the Vulkan driverPedro J. Estébanez
2022-08-09Add shader uniform hints for screen textures so users can specify custom ↵clayjohn
filter and repeat modes. At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture. In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09For dev builds, keep track of resource names in the Vulkan driverBastiaan Olij
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0.
2022-08-06Merge pull request #63992 from qarmin/check_also_GLES3Rémi Verschelde
Test also GLES3 in CI
2022-08-06Check also GLES3 in CIRafał Mikrut
2022-08-06Merge pull request #62787 from RandomShaper/vk_object_nameRémi Verschelde
Set default resource names under pure debug in Vulkan RD
2022-08-05Merge pull request #63951 from reduz/framebuffer-cacheClay John
Add a Framebuffer cache
2022-08-05Add a Framebuffer cacheJuan Linietsky
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ```
2022-08-05[Net] IP uses print_verbose when getaddrinfo fails.Fabio Alessandrelli
Avoid spamming errors when network is disconnected. Returned address will be invalid, so it can be checked by the user via `ret.is_valid_ip_address`.
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde
Fixes #63909 for now. This could be improved in the future if we want to properly support S3TC on mobile.
2022-08-04Improve error message when the requested V-Sync mode cannot be usedHugo Locurcio
2022-08-02Merge pull request #49058 from madmiraal/add-override-fileaccessRémi Verschelde
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02Add override keywords to DirAccess derived classesMarcel Admiraal
2022-08-02Add override keywords to FileAccess derived classesMarcel Admiraal
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually.