Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-24 | Ensure that depth write state is updated before transparent pass in OpenGL3 ↵ | clayjohn | |
renderer (cherry picked from commit ed0c378bda98d41288c0f9eeb31707590853e215) | |||
2023-04-24 | Fix "error X3708: continue cannot be used in a switch" in HTML export | cody | |
(cherry picked from commit 5062df41a5fbb42d99e08817e19eb6a82c0464d2) | |||
2023-04-24 | Check for instancing without relying on instance_count when drawing 2D meshes | clayjohn | |
This ensures that Particles and MultiMeshes still draw when instance_count is 1 (cherry picked from commit 579ca03e885f294b2d430a3550693b43d58d4f64) | |||
2023-04-07 | Recreate swap chain when suboptimal to avoid error spam | clayjohn | |
(cherry picked from commit c9d2bc91aace984b0c5fc1fcfa5b68e0a33e2ef6) | |||
2023-03-27 | Commit Fix for GLES3 point size not working | LandoUWB | |
(cherry picked from commit f23f0a27c11334c73b09ce86add8a6511010696f) | |||
2023-03-27 | Incorporating the availability of screen and depth textures for the GLES3 ↵ | LandoUWB | |
backend (cherry picked from commit 98697b05d86b0bc81a950278be7aaafcdcfa7f82) | |||
2023-03-14 | Fixes a canvas item set to clip children being drawn as black if no children ↵ | SlugFiller | |
are visible (cherry picked from commit f25508befb4f0358ba8a8aaa35cdee4d9c20637c) | |||
2023-03-14 | Fix AABB calculation for meshes using Skeleton2D | SlugFiller | |
(cherry picked from commit 06a1fe03644c57256b90b2840db1ef902187145a) | |||
2023-03-14 | Avoid overflow when calculating ptr address for 3D textures in ↵ | clayjohn | |
RenderingDevice texture update (cherry picked from commit 06042a23b676c36f0afc1f3696d52cd60e79dc80) | |||
2023-03-13 | Add proper default texture filter and repeat modes for Canvas shaders in the ↵ | clayjohn | |
OpenGL3 renderer (cherry picked from commit 46b416f3b1376c78e3ad8c8cd05e619f7b01f407) | |||
2023-03-13 | Avoid copying CanvasTexture when updating proxy | clayjohn | |
(cherry picked from commit 84482ef90bf5f902f14594d957af8c0e3866f88c) | |||
2023-02-26 | Add warnings for unsupported features in mobile and gl_compatibility backends | clayjohn | |
2023-02-21 | Merge pull request #73622 from ChibiDenDen/patch-2 | Rémi Verschelde | |
Fix use-after-free for VkAttachmentReference | |||
2023-02-21 | Merge pull request #73478 from NewDefectus/master | Rémi Verschelde | |
Use the original canvas to calculate light positioning | |||
2023-02-21 | Use the original canvas to calculate light positioning | Alon Ran | |
2023-02-21 | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | |
2023-02-21 | Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky | Rémi Verschelde | |
Fix wobbly sky in stereoscopic OpenGL | |||
2023-02-21 | Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen | Rémi Verschelde | |
Fix issue with clearing screen after part has been drawn | |||
2023-02-21 | Fix wobbly sky in stereoscopic OpenGL | Bastiaan Olij | |
2023-02-21 | Fix issue with clearing screen after part has been drawn | Bastiaan Olij | |
2023-02-20 | Fix use-after-free for VkAttachmentReference | ChibiDenDen | |
In the flow where VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME does not exist VkAttachmentReference are created inside a loop and their backing buffer is referenced in the subpass object. the VkAttachmentReference vectors are freed once the loop exists, causing the subpass to point to freed data. Add all the VkAttachmentReference to a vector in the scope of the entire function, to ensure they are not freed until vkCreateRenderPass is called | |||
2023-02-20 | Fix bufSize parameter for glGetSynciv | ChibiDenDen | |
According to the docs: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml Bufsize is in integers, not bytes. The current code overflows data unto other stack variables. | |||
2023-02-18 | Merge pull request #73524 from clayjohn/GL-occluder | Rémi Verschelde | |
Avoid unnecessary binding of occlusion polygon vertex array | |||
2023-02-17 | Avoid unecessary binding of occlusion polygon vertex array | clayjohn | |
By binding this and unbinding it, the state was getting modified in other parts of the pipeline | |||
2023-02-17 | OpenGL: fix culling without depth prepass | rsjtdrjgfuzkfg | |
This commit ensures a known backface culling state when rendering, even if no depth prepass is used. This fixes backside culling not being applied properly in some situations, most notably in scenes that only use backside culling on mobile platforms. | |||
2023-02-16 | Merge pull request #73359 from bruvzg/so_wrap_opt | Rémi Verschelde | |
[Linux] Make SO wrapper usage optional. | |||
2023-02-16 | [Linux] Make SO wrapper usage optional. | bruvzg | |
2023-02-16 | Restore FileAccess.close method. | bruvzg | |
2023-02-15 | Merge pull request #73332 from clayjohn/GL-h2f-branch | Rémi Verschelde | |
Avoid branch in half2float in gl_compatibility renderer | |||
2023-02-14 | Avoid branch in half2float in gl_compatibility renderer | clayjohn | |
2023-02-14 | Clear Window before blitting Viewport in gl_compatibility renderer | clayjohn | |
2023-02-14 | Merge pull request #73263 from clayjohn/render_priority | Rémi Verschelde | |
Notify mesh surface when render_priority changes | |||
2023-02-14 | Merge pull request #73255 from clayjohn/GLES3-batch-blend | Rémi Verschelde | |
Store blend mode between CanvasItems to preserve batching | |||
2023-02-13 | Notify mesh surface when render_priority changes | clayjohn | |
This ensures that the mesh properly takes render_priority into account when changed | |||
2023-02-13 | Store blend mode between CanvasItems to preserve batching | clayjohn | |
2023-02-13 | Merge pull request #69001 from dzil123/fix_rendering_checks | Rémi Verschelde | |
Fix various missing rendering parameter checks | |||
2023-02-12 | Make present mode info message print only on change | Wiktor Kocielski | |
Styling fix | |||
2023-02-10 | Make draw command labels thread safe | sakrel | |
2023-02-10 | Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option | Rémi Verschelde | |
Add optional size parameter to the RenderDevice buffer_get_data method. | |||
2023-02-09 | Properly reset blend mode when resetting canvas in compatibility renderer | clayjohn | |
2023-02-09 | Further refactoring to AudioDriver implementations after #69120. | Emmanouil Papadeas | |
- Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-02-08 | Handle 0 exponent in float/half conversion for OpenGl | JoJoX | |
2023-02-08 | Merge pull request #72858 from clayjohn/VK-swap-buffers-err | Rémi Verschelde | |
Add more debug information to swapchain errors in Vulkan context | |||
2023-02-07 | Add more debug information to swapchain errors in Vulkan context | clayjohn | |
2023-02-07 | Set instancing flags when using GPUParticles in OpenGL renderer | clayjohn | |
2023-02-06 | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | |
2023-02-04 | Merge pull request #72695 from clayjohn/CanvasGroup-shading | Yuri Sizov | |
Avoid shading CanvasGroup nodes twice | |||
2023-02-03 | Avoid shading CanvasGroup nodes twice | clayjohn | |
2023-02-04 | Merge pull request #72684 from clayjohn/mm-update | Rémi Verschelde | |
Fix MultiMesh visible_instance_count being ignored after the first frame | |||
2023-02-04 | Merge pull request #72690 from Calinou/opengl-trim-gpu-name | Rémi Verschelde | |
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer |