Age | Commit message (Collapse) | Author |
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Fixed sky reflection rendering when transparent BG
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Improved WASAPI driver so that it always uses the default audio device
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Remove a few debugging prints
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Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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Set correct types on a couple variables inside light_compute in canvas.glsl
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Fix mat2 alignment
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optional. Fixes #14339.
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framebuffers. Closes #15047
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Clamp blend to fix screen space reflections
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Shader Language: Fixes EXTRA_MATRIX undefined.
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Fixes #15453.
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Fix #15407
Fix #15514
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**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed:
23:191: S0001: Type mismatch, cannot convert from 'int' to 'float'
At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed:
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when godot could be found in PATH.
The correct fix is to use sysctl to get the path to the current executable
this also fixes the ability to call external commands.
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#15316
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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