Age | Commit message (Collapse) | Author |
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
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change invalid characters when get user data dir on Windows & Unix
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No security relevant fix as far as I can see, but the version bump
does not hurt either.
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Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986.
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Windows only for now.
Many builds may break (older visual studio, mingw32)
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Part of #4859.
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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Since opensslconf.h no longer defines OPENSSL_CPUID_OBJ, OpenSSL defines
OPENSSL_cpuid_setup itself (with the same empty definition)
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Commit 972b0f7 was bogus.
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Fixes #4620
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Fix JavaScript build
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this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
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Fix windows 64-bits build.
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The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.
Fix #4113
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And opusfile to 0.7.
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doesn't succeed. Silences the warning for javascript as the function currently appears superfluous.
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Update OpenSSL to version 1.0.2g
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Fixes #4285.
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Update OpenSSL to version 1.0.1s
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* Fixed capturing groups matching to invalid results
* Fixed parents of recursive quantifiers not expanding properly
* Fixed LookAhead sometimes adding to result
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- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
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Show driver information in verbose mode
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Ability to colourize baked lighting in real time.
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- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
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now correctly disables shadows from affecting the instance.
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
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Fix to CPU skinning path when using GPU skinning (meshes with morphs)
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shadows: double-sided and shadows only.
Conflicts:
servers/visual/visual_server_raster.h
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windows, but make compiling successful.
And arm neon opt is enabled if not on windows.
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causing modifications to root bone to have doubled offset and wasted performance.
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Follows similar behaviour to DirAccess::rename()
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Fixed hardware-accelerated skinning support.
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