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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-06-15
Add AT_LIGHT_PASS builtin to canvas shaders
Pedro J. Estébanez
2017-06-09
Add missing initializer for RasterizerStorageGLES3::Shader::ubo_size
Pedro J. Estébanez
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
Fog is complete!
Juan Linietsky
2017-06-05
-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2017-06-05
Merge pull request #9038 from AlexHolly/rect2-rename-pos
Rémi Verschelde
2017-06-04
Added depth texture support (using parallax) to default material.
Juan Linietsky
2017-06-03
subsurface scattering is fixed and working again
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-02
many fixes to image loader, voxel cone tracing, etc.
Juan Linietsky
2017-06-01
GI probes working back again
Juan Linietsky
2017-06-01
Rework shading modes and change location of light shader
Juan Linietsky
2017-05-31
stuff got modified :(
Juan Linietsky
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-25
Removed skybox support, added panorama support. Skybox support may come back ...
Juan Linietsky
2017-05-23
More fixes for iOS Godot 3.0
BastiaanOlij
2017-05-20
Added texture_get_texid
BastiaanOlij
2017-05-18
Merge pull request #8793 from ippan/shader_varying
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
fix varying in 3.0 shader
PanPan
2017-05-15
Revert "Particles potential crash fix"
Andreas Haas
2017-05-15
Particles potential crash fix
honix
2017-05-08
Fix local ip addresses (interfaces) detection.
Fabio Alessandrelli
2017-05-08
Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.
Fabio Alessandrelli
2017-05-05
Fix UDP wait() not returning after first received packet
Fabio Alessandrelli
2017-05-02
Merge pull request #8589 from tagcup/dxt1_fix
Rémi Verschelde
2017-05-01
Merge pull request #8586 from vnen/uwp-3
Rémi Verschelde
2017-04-29
Use correct mode for DXT1 textures.
Ferenc Arn
2017-04-29
Fix compilation for UWP
George Marques
2017-04-28
Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-18
Merge pull request #8388 from Dobbias/fix_#8381
Rémi Verschelde
2017-04-15
Fix FBO depth texture format
L. Krause
2017-04-13
replaced incompatible keywords/function
Dobbias
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
-Fixed crash with splash screen on windows
Juan Linietsky
2017-04-09
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-09
-Fix eternal black screen on Windows
Juan Linietsky
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-07
Fix build on older GCC versions
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
[DLScript] fixed android builds now
Karroffel
2017-04-04
Merge pull request #8246 from GodotNativeTools/dlscript-module
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-04-03
increased maximum number of scripting languages
Karroffel
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