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AgeCommit message (Expand)Author
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-11WIP New GLES3 Shader Compilerreduz
2022-01-07Fix typos with codespellRémi Verschelde
2022-01-06Merge pull request #50493 from timothyqiu/local-vector-list-initRémi Verschelde
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-05Add list initialization support for Vector & LocalVectorHaoyu Qiu
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Fix various typosluz paz
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-24drivers/vulkan: limit pEngineName to only the engine name, without its versionEric Engestrom
2021-12-23drivers/vulkan: set the engineVersion to Godot's versionEric Engestrom
2021-12-15Add / to the unix shortcut drive listHaoyu Qiu
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-10Merge pull request #55704 from RandomShaper/fix_little_vk_mistakeRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-07Fix misuse of Vulkan enum valuePedro J. Estébanez
2021-12-01Only print message for `get_modified_time()` failure when in verbose modeHugo Locurcio
2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-26Fix console colors on WindowsYuri Roubinsky
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-18Fix data directory of unnamed projectskobewi
2021-11-16Merge pull request #54880 from benjarmstrong/wasapi_input_fixRémi Verschelde
2021-11-16Fix crash in audio callback when recording audioBenjamin Armstrong
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-10Windows: Fix compilation warnings with GCC 11.2.1Rémi Verschelde
2021-11-09Print the number of PulseAudio input channels when in verbose modeHugo Locurcio
2021-11-06Use application name for pulseaudio deviceNathan Franke
2021-11-06Added SSIL post processing effectclayjohn
2021-11-01Merge pull request #54404 from ibrahn/pulsedriver-less-cowrefRémi Verschelde
2021-11-01Fix memory leak when using CurveTexture.set_texture_modeHaoyu Qiu
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2021-10-30Disallow compute dispatch with zero dimensions.Brian Semrau
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
2021-10-29AudioDriverPulseAudio: move Vector Cow access outside tight loop.Ibrahn Sahir
2021-10-29Merge pull request #54340 from aaronfranke/time-docMax Hilbrunner
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Update Time documentationAaron Franke
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde