Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky | |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky | |
This fixes #26337 | |||
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky | |
2019-02-27 | Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format | Rémi Verschelde | |
Fix -Wsuggest-attribute=format warnings. | |||
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | |
Fix -Wsign-compare warnings. | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-27 | Fix -Wsuggest-attribute=format warnings. | marxin | |
2019-02-27 | Merge pull request #26316 from marxin/fix-26100-Wextra-warning | Hein-Pieter van Braam | |
Fix #26100 by casting to integer. | |||
2019-02-26 | Remove references to OES24, which is incompatible with many devices. | Juan Linietsky | |
2019-02-26 | Fix #26100 by casting to integer. | marxin | |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | |
-Fixed a bug where etc textures were imported broken | |||
2019-02-26 | Merge pull request #26286 from kaadmy/gles2_ortho_shadow | Rémi Verschelde | |
Fix orthographic shadow color when using GLES2 | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-25 | Fix orthographic shadow color when using GLES2 | KaadmY | |
2019-02-24 | Removed debug function. | Juan Linietsky | |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | |
#25897 and many others | |||
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | |
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers. | |||
2019-02-24 | Fixed issue with buffers being wrongly cleared, closes #25484 | Juan Linietsky | |
2019-02-23 | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky | |
2019-02-23 | Fix WASAPI driver not working when the device doesn't supports the mix format | Marcelo Fernandez | |
2019-02-23 | Merge pull request #26158 from marcelofg55/wasapi_init_err | Hein-Pieter van Braam | |
Extended WASAPI Initialize error message | |||
2019-02-22 | Properly update materials when adding surface, fixes #23790 | Juan Linietsky | |
2019-02-22 | Extended WASAPI Initialize error message | Marcelo Fernandez | |
2019-02-22 | Ensure that no depth test is used (specially in prepass) for objects that ↵ | Juan Linietsky | |
dont test or draw depth, fixes #25201 | |||
2019-02-22 | Fix precision issue with skeletons, closes #26057, closes #26062 | Juan Linietsky | |
2019-02-22 | Remove unused variable after aab8f44 | Rémi Verschelde | |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | |
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | |||
2019-02-22 | Fix code style issues | Rémi Verschelde | |
2019-02-21 | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky | |
2019-02-21 | Merge pull request #26125 from JFonS/revert_light_vec_shadows | Rémi Verschelde | |
Revert back to ignoring LIGHT_VEC for 2D shadows | |||
2019-02-21 | Many fixes regarding depth buffer clearing, closes #25994, closes #25975 | Juan Linietsky | |
2019-02-21 | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-20 | Drop RtAudio driver on Windows | Rémi Verschelde | |
We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio in all aspects. Obsoletes and closes #25503. Also enable WINMIDI on MinGW, this had been missed initially. Fix os_windows.cpp and crash_handler_windows.cpp which had weird dependencies on RtAudio.h's includes (ugh). | |||
2019-02-18 | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde | |
Added shadow_color property to gles2 | |||
2019-02-17 | added shadow_color property to gles2 | clayjohn | |
2019-02-16 | Fix skeleton not being updated in shader, closes #25911 | Juan Linietsky | |
2019-02-13 | Remove all references to stencil, fixes problems on iOS. | Juan Linietsky | |
2019-02-13 | On mobile, check for float and half float frameuffers supported, fixes ↵ | Juan Linietsky | |
#25324, fixes #25325. | |||
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-13 | Merge pull request #25821 from akien-mga/sync-class-and-filenames | Rémi Verschelde | |
Ensure classes match their header filename | |||
2019-02-12 | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde | |
Bug introduced in 9430e68cf3013aaa0673a4dfff844324a9c1274a, likely a typo. | |||
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky | |
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky | |
Also culling was reversed somehow. | |||
2019-02-12 | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky | |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky | |
2019-02-12 | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde | |
Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h` | |||
2019-02-12 | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky | |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp` |