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2022-10-04
Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
Rémi Verschelde
2022-10-04
Merge pull request #65822 from BastiaanOlij/more_reorg_20220915
Rémi Verschelde
2022-10-04
Merge pull request #66858 from clayjohn/GLES3-pix-size
Rémi Verschelde
2022-10-04
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STA...
Rémi Verschelde
2022-10-03
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
clayjohn
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-03
Unix: Remove now unnecessary I/O defines, cleanup
Rémi Verschelde
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-09-30
Merge pull request #66660 from Sauermann/fix-never-happening-error-condition
Rémi Verschelde
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
Remove ERR_FAIL_COND that never happens in _draw_sky
Markus Sauermann
2022-09-30
Merge pull request #66638 from timothyqiu/rendering-null
Rémi Verschelde
2022-09-30
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Rémi Verschelde
2022-09-30
Add various null checks in RenderingServer
Haoyu Qiu
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-29
Merge pull request #66583 from bruvzg/constexpr
Rémi Verschelde
2022-09-29
Merge pull request #66565 from clayjohn/canvas-lights
Rémi Verschelde
2022-09-29
Use `constexpr` in the conditions with template parameters and `sizeof`s to s...
bruvzg
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-28
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-26
Fix DirAccessWindows::make_dir() choking on ".."
nikitalita
2022-09-23
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
Rémi Verschelde
2022-09-20
Merge pull request #63594 from Faless/img/4.x_loader_ext
Rémi Verschelde
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-20
[Core] Make ImageFormatLoader extensible.
Fabio Alessandrelli
2022-09-19
Merge pull request #66065 from kidinashell/issue-59488
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
Tobias Widner
2022-09-19
Replace File/Directory with FileAccess/DirAccess
kobewi
2022-09-16
Merge pull request #65525 from MJacred/os/distribution
Rémi Verschelde
2022-09-16
Merge pull request #65833 from JFonS/taa_fix_particles_errors
Rémi Verschelde
2022-09-16
Add get_distribution_name() and get_version() to OS
MJacred
2022-09-16
Fix error spam in the renderer when using GPUParticles3D
JFonS
2022-09-16
Merge pull request #65794 from Geometror/fix-canvas-backbuffer
Rémi Verschelde
2022-09-15
Fix/restore BackBufferCopy
Hendrik Brucker
2022-09-14
Merge pull request #65796 from clayjohn/GLES3-canvas-shader
Rémi Verschelde
2022-09-14
Fix canvasitem shader builtins when using GLES3
clayjohn
2022-09-14
Clear last frame directional light buffer when number of lights changes.
clayjohn
2022-09-13
Merge pull request #65746 from clayjohn/GLES3-mem-leak
Rémi Verschelde
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
clayjohn
2022-09-13
Merge pull request #65509 from gotnospirit/master-os-get_datetime
Rémi Verschelde
2022-09-12
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
clayjohn
2022-09-12
Merge pull request #65544 from clayjohn/lambert-wrap
Rémi Verschelde
2022-09-12
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...
clayjohn
2022-09-12
Use proper color type for transparent render targets in GLES3
clayjohn
2022-09-10
Fixes #65377: get_datetime_* functions can return wrong values
James
2022-09-07
Merge pull request #65016 from timothyqiu/skin-data
Rémi Verschelde
2022-09-07
Fix crash when executing `SubViewport.set_size_2d_override_stretch`
Haoyu Qiu
2022-09-06
Fix rendering when using WebGL2.
clayjohn
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