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Godot with FMOD integration
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Author
2019-08-08
Merge pull request #30714 from Calinou/invert-default-fog-height
Rémi Verschelde
2019-08-07
Invert and adjust the default fog height values
Hugo Locurcio
2019-08-07
Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
2019-08-07
Merge pull request #31077 from qarmin/coverity_bugs
Rémi Verschelde
2019-08-07
Merge pull request #30468 from SaracenOne/expose_audio_capture
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-05
Merge pull request #30987 from clayjohn/GLES2-light-negative
Rémi Verschelde
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-08-05
Merge pull request #31053 from aaronfranke/vector2i-cleanup
Rémi Verschelde
2019-08-03
Fix GLES2 rendering
Yuri Roubinski
2019-08-03
Some Vector2i usage cleanup
Aaron Franke
2019-07-31
Expose several GLES3 built-ins to GLES2
Chaosus
2019-07-30
allow omnilights and spotlights to use negative in GLES2
clayjohn
2019-07-31
Merge pull request #30977 from clayjohn/GLES3-screen-uv
Rémi Verschelde
2019-07-30
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
clayjohn
2019-07-30
Merge pull request #30911 from hadrien-psydk/optimize_dir_access_unix_get_nex...
Rémi Verschelde
2019-07-29
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Rémi Verschelde
2019-07-29
added round function to gles2
clayjohn
2019-07-29
Merge pull request #30898 from clayjohn/max-lights-reflections
Rémi Verschelde
2019-07-29
Optimize DirAccessUnix::get_next() for some file systems
Hadrien
2019-07-28
add project setting for max lights and reflections in gles3
clayjohn
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-23
Merge pull request #30764 from clayjohn/contact-shadow
Rémi Verschelde
2019-07-22
fix contact shadows appearing when shading casting is off
clayjohn
2019-07-22
Merge pull request #30732 from Calinou/default-disable-high-quality-vct
Rémi Verschelde
2019-07-22
Merge pull request #30745 from clayjohn/gles2-shadow-transparency
Rémi Verschelde
2019-07-21
fix gles2 shadow transparency bug
clayjohn
2019-07-21
Disable high-quality voxel cone tracing by default
Hugo Locurcio
2019-07-21
Revert "Optimize DirAccessUnix::get_next() for some file systems"
Geequlim
2019-07-20
Merge pull request #30576 from qarmin/lgtm_coverage
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-17
Optimize DirAccessUnix::get_next() for some file systems
Hadrien
2019-07-17
Merge pull request #30570 from SonerSound/gles2_inconsistent_fix
Rémi Verschelde
2019-07-16
Fix CurveTexture being listed as saveable to .png
Bojidar Marinov
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Exposes capture methods to AudioServer, variable renames for consistency,
Saracen
2019-07-15
Implemented local shader arrays
Chaosus
2019-07-14
Fix inconsistent lighting in GLES2
SonerSound
2019-07-12
Implement CanvasItem line antialiasing in GLES2
Hugo Locurcio
2019-07-10
Merge pull request #30455 from qarmin/const_reference
Rémi Verschelde
2019-07-10
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
szamq
2019-07-10
Use reference to constant in functions
qarmin
2019-07-08
Merge pull request #30407 from qarmin/small_fixess
Rémi Verschelde
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-05
Prevent GLES2 bool uniforms from having a precision type set.
Marcus Brummer
2019-07-04
Merge pull request #30232 from zwostein/fix-pulseaudio-channelmap
Rémi Verschelde
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-07-01
Explicitly set a channel map when initialising the Pulseaudio stream.
zwostein
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