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2016-06-06Merge pull request #5070 from zenvoid/masterRémi Verschelde
Add missing license information for bundled libraries
2016-06-06Add missing license information (ogg/vorbis/opus)Roberto
2016-06-06Add missing license information (Theora)Roberto
2016-06-06Add missing license information (WebP)Roberto
2016-06-06Somewhat fixed Directory::get_space_left() return values.J08nY
2016-06-05vsync supportJuan Linietsky
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
2016-06-04Merge pull request #4999 from volzhs/fix-project-pathRémi Verschelde
change invalid characters when get user data dir on Windows & Unix
2016-06-02Update to libpng 1.5.27Rémi Verschelde
No security relevant fix as far as I can see, but the version bump does not hurt either.
2016-06-03change invalid characters when get user data dir on Windows & Unixvolzhs
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
2016-05-29DPI Detection supportJuan Linietsky
Windows only for now. Many builds may break (older visual studio, mingw32)
2016-05-29FreeType: Add mandatory license textRémi Verschelde
Part of #4859.
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-21fixes android drivers buildAriel Manzur
2016-05-21fix drivers build on iosAriel Manzur
2016-05-21fixAriel Manzur
2016-05-21using 1 env for all driversAriel Manzur
2016-05-12Remove nocpuid.c from builtin OpenSSLeska
Since opensslconf.h no longer defines OPENSSL_CPUID_OBJ, OpenSSL defines OPENSSL_cpuid_setup itself (with the same empty definition)
2016-05-11OpenSSL buildsystem: actually apply the flag on gcc/clangRémi Verschelde
Commit 972b0f7 was bogus.
2016-05-11Windows: Fix MinGW argument being passed to MSVCRémi Verschelde
Fixes #4620
2016-05-09Add ignore error flag to OpenSSL driverGeorge Marques
2016-05-07Merge pull request #4560 from eska014/fix-emscripten-opusRémi Verschelde
Fix JavaScript build
2016-05-06cloning env for builtin_openssl _and_ openssl :)Ariel Manzur
2016-05-06clonning env for builtin sslAriel Manzur
2016-05-05Ignore unneeded Opus file, fix JavaScript buildeska
2016-05-05Fix build for Windows 64-bits with GCCGeorge Marques
2016-05-04missing default valueJuan Linietsky
2016-05-04fix to avoid video texture scalingJuan Linietsky
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
2016-05-04Merge pull request #4541 from vnen/pr-fix-win64-buildRémi Verschelde
Fix windows 64-bits build.
2016-05-03Fix windows 64-bits build.George Marques
The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
2016-05-03Update OpenSSL to 1.0.2hmrezai
2016-05-02Update Opus driver to 1.1.2George Marques
And opusfile to 0.7.
2016-04-20Implements get_executable_path for OS X should proc_pidpath in os_osx.mm ↵Aren Villanueva
doesn't succeed. Silences the warning for javascript as the function currently appears superfluous.
2016-04-18Merge pull request #4329 from mrezai/openssl-1.0.2gRémi Verschelde
Update OpenSSL to version 1.0.2g
2016-04-18Fixed zero-length arrays in nrex. Fixes #4346Zher Huei Lee
2016-04-15Update OpenSSL to version 1.0.2gmrezai
2016-04-12Fix OpenSSL compilation on Windowsmrezai
Fixes #4285.
2016-04-11Merge pull request #4275 from mrezai/openssl-1.0.1sRémi Verschelde
Update OpenSSL to version 1.0.1s
2016-04-10Update OpenSSL to version 1.0.1smrezai
2016-04-08Updated nrex to v0.2Zher Huei Lee
* Fixed capturing groups matching to invalid results * Fixed parents of recursive quantifiers not expanding properly * Fixed LookAhead sometimes adding to result
2016-04-03free Material 'shadow_material_double_sided' on ::finish()MSC
2016-03-16Add function to convert Date time from a dictionary to EpochKyle Luce
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be consistent. Ticket: https://github.com/godotengine/godot/issues/4038
2016-03-15Merge pull request #3694 from techtonik/patch-1Rémi Verschelde
Show driver information in verbose mode
2016-03-15Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde
Ability to colourize baked lighting in real time.
2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
2016-03-12Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵Saracen
now correctly disables shadows from affecting the instance.
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-08Merge pull request #3958 from SaracenOne/cpu_skinning_path_fixJuan Linietsky
Fix to CPU skinning path when using GPU skinning (meshes with morphs)
2016-03-07Added extra controls to GeometryInstances to control how they should cast ↵Saracen
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h