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AgeCommit message (Expand)Author
2020-01-01GLES3: Fix false positive in ninepatch axis stretch codeRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Merge pull request #34647 from madmiraal/pulse-audio-null-pointerRémi Verschelde
2019-12-30Merge pull request #34685 from winston-yallow/fix_omnilight_attenuationRémi Verschelde
2019-12-29Use correct omni light attenuationWinston
2019-12-28Reset GLES3 MultiMesh buffer id when reallocating.Bruno Lourenço
2019-12-28Check for null pointer in PulseAudio server info callback.Marcel Admiraal
2019-12-23Fix canvas GLES3 skeleton transform uniform updating.Bruno Lourenço
2019-12-21Merge pull request #34527 from MadEqua/fix-gles3-light-cutoffRémi Verschelde
2019-12-21Fix GLES3 light cutoff.Bruno Lourenço
2019-12-21Fix contact shadow when light is outside of viewport.Bruno Lourenço
2019-12-19Always use 16 bit renderbuffer depth on WebGLclayjohn
2019-12-17Make NetSockets quiter.Fabio Alessandrelli
2019-12-16Merge pull request #34367 from clayjohn/GLES2-shadow_colorRémi Verschelde
2019-12-15fix shadow color in GLES2 by making sRGBclayjohn
2019-12-14Merge pull request #33910 from Faless/net/android_mlockRémi Verschelde
2019-12-14UDP sockets broadcast is now disabled by default.Fabio Alessandrelli
2019-12-14Remove convex_decomp in drivers/SCsubvolzhs
2019-12-13Drop b2d_convexdecomp. no longer necessary.Rémi Verschelde
2019-12-12Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flipRémi Verschelde
2019-12-12Merge pull request #34262 from clayjohn/default_point_sizeRémi Verschelde
2019-12-11Flip cull mode when rendering flipped Light2D and LightOccluder2DBojidar Marinov
2019-12-11SCons: Add 'split_libmodules' option to workaround linker issueRémi Verschelde
2019-12-10Add a default POINT_SIZEclayjohn
2019-12-10Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-processRémi Verschelde
2019-12-10NetSocket set_broadcast_enabled returns Error enumFabio Alessandrelli
2019-12-09Use renderbuffer depth for post-process buffers when appropriateclayjohn
2019-12-09Force 32 bit depth buffer for WebGLclayjohn
2019-12-09GLES3: Properly unbind buffers after draw commandsRémi Verschelde
2019-12-05GLES2: Fix uninitialized members in ShaderGLES2::VersionRémi Verschelde
2019-12-04Properly orphan polygon index buffer after binding (take 2)Rémi Verschelde
2019-12-03properly orphan polygon index buffer after bindingclayjohn
2019-12-03Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde
2019-12-03Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde
2019-12-02Merge pull request #33985 from nekomatata/shadow_viewportRémi Verschelde
2019-11-29Removed duplicated conditional in GLES2PouleyKetchoupp
2019-11-29Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-11-28Merge pull request #33963 from clayjohn/GLES3-sky-mipmaps-on-mobileRémi Verschelde
2019-11-27Fix radiance map generation on mobileclayjohn
2019-11-26Use ANGLE multisample extensions for UWPGeorge Marques
2019-11-23Restructure depth_internalformat code to work on mobileclayjohn
2019-11-23glTexImage2D: Fix confusion between format and internal formatRémi Verschelde
2019-11-22Fix Specular Blinn functionclayjohn
2019-11-21Fix GL error by properly using float uniformclayjohn
2019-11-20Fix bugs introduced by IBL fixesclayjohn
2019-11-20Merge pull request #33583 from qarmin/fix_overflows_unitializedRémi Verschelde
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-20Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde
2019-11-19Fix issues with environment mappingclayjohn