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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-20
Merge pull request #64461 from bitsawer/fix_windows_list_dir
Max Hilbrunner
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
Make audio thread control flags safe
Pedro J. Estébanez
2022-08-18
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-17
Merge pull request #64416 from aaronfranke/aabb
Clay John
2022-08-15
Fix Windows list dir handle leak
bitsawer
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-13
Implement Octahedral on OpenGL3
Omar El Sheikh
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-12
Bind uniform buffer locations for lights even when no lights present to compl...
clayjohn
2022-08-09
Apply correct formatting to comments in the Vulkan driver
Pedro J. Estébanez
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
For dev builds, keep track of resource names in the Vulkan driver
Bastiaan Olij
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-06
Merge pull request #63992 from qarmin/check_also_GLES3
Rémi Verschelde
2022-08-06
Check also GLES3 in CI
Rafał Mikrut
2022-08-06
Merge pull request #62787 from RandomShaper/vk_object_name
Rémi Verschelde
2022-08-05
Merge pull request #63951 from reduz/framebuffer-cache
Clay John
2022-08-05
Add a Framebuffer cache
Juan Linietsky
2022-08-05
[Net] IP uses print_verbose when getaddrinfo fails.
Fabio Alessandrelli
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-04
Improve error message when the requested V-Sync mode cannot be used
Hugo Locurcio
2022-08-02
Merge pull request #49058 from madmiraal/add-override-fileaccess
Rémi Verschelde
2022-08-02
Add override keywords to DirAccess derived classes
Marcel Admiraal
2022-08-02
Add override keywords to FileAccess derived classes
Marcel Admiraal
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Rémi Verschelde
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
Fix various bugs in GLES3 renderer that stopped it from running on web
clayjohn
2022-08-01
Merge pull request #63766 from Chaosus/fix_shader_instance_uniform
Yuri Rubinsky
2022-08-01
Fix passing values to the instance uniforms in the shader
Yuri Rubinsky
2022-08-01
Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init
Rémi Verschelde
2022-08-01
Initialise singleton in RendererSceneGLES3
Bastiaan Olij
2022-08-01
Merge pull request #63587 from clayjohn/specular-occlusion
Rémi Verschelde
2022-07-31
Treat specular less than 0.02 as occlusion
clayjohn
2022-07-29
Merge pull request #61647 from KoBeWi/SaverResource
Rémi Verschelde
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
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