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2017-09-10DirAccess constructor sets current_dir to an absolute pathsupagu
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07Merge pull request #11027 from hpvb/fix-11022Juan Linietsky
Fix EOF in wav file importer
2017-09-06Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky
2017-09-06-Fix folow surface in subsurface scattering, closes #10696Juan Linietsky
-Fixed filter kernels of subsurface scattering so quality settings make more sense
2017-09-07Fix EOF in wav file importerHein-Pieter van Braam
In #10973 I reset the state of the stream in get_pos() assuming that the ftell failing would cause proper error checking. This is not how this class was designed, however. This commit fixes the get_8() method to not return unitialized data on eof, and removes the wrong error resets added in #10973. This fixes #11022
2017-09-06Fix frame selection in 2D particles, closes #10668Juan Linietsky
2017-09-06Further symlink fixessupagu
2017-09-05Fix directional vertex shaded light which was using normal instead of light ↵Juan Linietsky
color, closes #10608
2017-09-05Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky
2017-09-05Merge pull request #10990 from MednauN/unshaded-fixRémi Verschelde
Fix unshaded materials render
2017-09-05Fix unshaded materials renderEvgeny Zuev
2017-09-05Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky
2017-09-04Fix opaque pre pass, closes #10472Juan Linietsky
2017-09-05Merge pull request #10986 from hpvb/fix-unix-file-openRémi Verschelde
Fix UNIX file open
2017-09-05Fix UNIX file openHein-Pieter van Braam
In #10973 I refactored FileAccessUnix::_open() but I accidentally made it impossible to create new files. This fixes that and fixes #10984
2017-09-05Merge pull request #10973 from hpvb/fix-file-access-unixRémi Verschelde
Make UNIX file access more correct
2017-09-05Merge pull request #10974 from henkz1/gles-10963Rémi Verschelde
Don't compare float to int
2017-09-04Merge pull request #10883 from supagu/symlink2Rémi Verschelde
Another take at fixing symlinks
2017-09-04Make UNIX file access more correctHein-Pieter van Braam
Check for errors in the POSIX recommended ways.
2017-09-04Don't compare float to intHenrik Andersson
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-03Another take at fixing symlinksFabian Mathews
2017-09-02Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde
add shadow_filter variant PCF7
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
Fix signed and unsigned comparisons
2017-09-01Merge pull request #10775 from marcelofg55/buffersize_fixesRémi Verschelde
Corrections to audio buffer size calculations
2017-09-01Fix some argument ordering, closes #10010Juan Linietsky
2017-09-01Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky
#9935, closes #10135
2017-09-01Corrections to audio buffer size calculationsMarcelo Fernandez
2017-09-01Fix files headerPoommetee Ketson
2017-09-01add shadow_filter variant PCF7letheed
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-31Merge pull request #10305 from H4kor/gles3Juan Linietsky
Fixes a bug in multimesh_instance_get_color
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
Implement texture UV transpose in the gles3 renderer
2017-08-31Merge pull request #10624 from letheed/masterRémi Verschelde
Fix shadow filter pcf5 implemented as pcf7
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-29Changed bools to uint32_t as this may be a compiler bug..Juan Linietsky
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
-Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL ↵Juan Linietsky
instruction, fixes #9677
2017-08-29Implement texture UV transpose in the gles3 rendererBojidar Marinov
Now tilemap rotations work again \o/
2017-08-29Merge pull request #10552 from RandomShaper/improve-posixRémi Verschelde
Improve Mac/UNIX conformance/reliability
2017-08-28Merge pull request #10683 from marcelofg55/rtaudio_buffer_fixRémi Verschelde
Fix RtAudio driver buffer_size incorrect calculation
2017-08-28Merge pull request #10692 from marcelofg55/wasapi_driverRémi Verschelde
Added new WASAPI driver for Windows
2017-08-28Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde
Make build scripts Python 3 compatible
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
-fixed to code completion -fix shader crash bug reported by tagcup
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27Dead code tells no talesRémi Verschelde