Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky | |
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | |||
2017-06-07 | Fog is complete! | Juan Linietsky | |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | |
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction. | |||
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | |
renamed all Rect2.pos to Rect2.position | |||
2017-06-04 | Added depth texture support (using parallax) to default material. | Juan Linietsky | |
2017-06-03 | subsurface scattering is fixed and working again | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky | |
2017-06-01 | GI probes working back again | Juan Linietsky | |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky | |
2017-05-31 | stuff got modified :( | Juan Linietsky | |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | |
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | |||
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ↵ | Juan Linietsky | |
eventually, but hope not. | |||
2017-05-23 | More fixes for iOS Godot 3.0 | BastiaanOlij | |
- nicely exit if initialisation fails - fix a few issues around new event handling - use 16bit single channel framebuffer as 32bit is not supported on iOS | |||
2017-05-20 | Added texture_get_texid | BastiaanOlij | |
2017-05-18 | Merge pull request #8793 from ippan/shader_varying | Rémi Verschelde | |
fix varying in 3.0 shader | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-17 | fix varying in 3.0 shader | PanPan | |
2017-05-15 | Revert "Particles potential crash fix" | Andreas Haas | |
2017-05-15 | Particles potential crash fix | honix | |
2017-05-08 | Fix local ip addresses (interfaces) detection. | Fabio Alessandrelli | |
Ignore non-IP addresses for both windows and unix | |||
2017-05-08 | Socket helpers now fall back to ipv4 on systems where ipv6 is disabled. | Fabio Alessandrelli | |
2017-05-05 | Fix UDP wait() not returning after first received packet | Fabio Alessandrelli | |
2017-05-02 | Merge pull request #8589 from tagcup/dxt1_fix | Rémi Verschelde | |
Use correct mode for DXT1 textures. | |||
2017-05-01 | Merge pull request #8586 from vnen/uwp-3 | Rémi Verschelde | |
Fix compilation for UWP | |||
2017-04-29 | Use correct mode for DXT1 textures. | Ferenc Arn | |
libsquish, which is used to generate all S3TC textures, works only with RGBA textures. Fixes #8550. | |||
2017-04-29 | Fix compilation for UWP | George Marques | |
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | |
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | |||
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-18 | Merge pull request #8388 from Dobbias/fix_#8381 | Rémi Verschelde | |
Fix gles3-particles shader not compiling | |||
2017-04-15 | Fix FBO depth texture format | L. Krause | |
2017-04-13 | replaced incompatible keywords/function | Dobbias | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky | |
-properly show editor without having to resize window on windows | |||
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky | |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde | |
Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive] | |||
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | [DLScript] fixed android builds now | Karroffel | |
... really. | |||
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | |
DLScript module | |||
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-04-03 | increased maximum number of scripting languages | Karroffel | |
2017-04-03 | Merge pull request #8211 from robertdhernandez/NinePatch-Fix | Rémi Verschelde | |
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture | |||
2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs | |
2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez | |
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture. | |||
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel | |