Age | Commit message (Expand) | Author |
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky |
2018-12-20 | Merge pull request #24499 from akien-mga/android-thirdparty | Rémi Verschelde |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |
2018-12-20 | Android: Better identify thirdparty C/C++ code | Rémi Verschelde |
2018-12-20 | Merge pull request #24485 from volzhs/system-time-ms | Rémi Verschelde |
2018-12-20 | Added OS.get_system_time_msecs() | volzhs |
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde |
2018-12-20 | fix gles2 spotlight problem | Gitea |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to worka... | Juan Linietsky |
2018-12-18 | Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2... | Juan Linietsky |
2018-12-18 | Actually respect the low quality cubemap filter on mobile, should fix crashes... | Juan Linietsky |
2018-12-16 | Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation | Rémi Verschelde |
2018-12-16 | Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2 | Rémi Verschelde |
2018-12-16 | Merge pull request #19501 from Zylann/custom_loaders | Rémi Verschelde |
2018-12-16 | Fix highp issue in lens shader on gles2 | Bastiaan Olij |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron |
2018-12-14 | Request mic access only when is needed | volzhs |
2018-12-13 | fixed uv missing in vertex shader of canvas. | QbieShay |
2018-12-12 | PulseAudio driver will now change the device if the default system device cha... | Marcelo Fernandez |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc |
2018-12-11 | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde |
2018-12-02 | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde |
2018-12-02 | Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug | Rémi Verschelde |
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij |
2018-11-30 | fixed gles2 camera_matrix bug | clayjohn |
2018-11-28 | Merge pull request #23945 from DavidSichma/gles2artifact | Rémi Verschelde |
2018-11-28 | Merge pull request #23981 from khairul169/fix_gles2_clearcolor | Rémi Verschelde |
2018-11-28 | Merge pull request #24025 from aaronfranke/analyzer-errors | Rémi Verschelde |
2018-11-28 | Merge pull request #24017 from eska014/rt-squish | Rémi Verschelde |
2018-11-28 | Check for WebGL RGTC extension | Leon Krause |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-27 | Attempt to avoid breaking people's workflows on the change from 8ba0d513fa006... | Juan Linietsky |
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky |
2018-11-27 | GLES2: clear color on scene render | khairul169 |
2018-11-25 | Fix possible error when switching audio devices with PulseAudio | Marcelo Fernandez |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-23 | Avoid voxel cone trace from going full 180 degrees, fixes #20716 | Juan Linietsky |
2018-11-22 | Added missing path verification on Unix, closes #20762 | Juan Linietsky |
2018-11-22 | Added PROCESSED_UV for accessing ninepatch processed uv in the shader | QbieShay |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |
2018-11-21 | Clean up code to make intention clear, fixes #20361 | Juan Linietsky |