summaryrefslogtreecommitdiff
path: root/drivers
AgeCommit message (Collapse)Author
2022-09-07Fix crash when executing `SubViewport.set_size_2d_override_stretch`Haoyu Qiu
2022-09-06Fix rendering when using WebGL2.clayjohn
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size.
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06Fix various uninitialized member pointersRémi Verschelde
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions).
2022-09-04Replace AABB has_no_volume with has_volumeAaron Franke
Also replace has_no_surface with has_surface
2022-09-03Re-enable per-pixel transparency support on Linux, macOS, and Windows (for ↵bruvzg
Vulkan and OpenGL rendering drivers).
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering.
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Merge pull request #65066 from aaronfranke/str-path-joinRémi Verschelde
2022-08-30Merge pull request #64883 from RandomShaper/vk_swapchain_sizingRémi Verschelde
Let platforms override the sizing of Vulkan swapchain and window
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
Rename `str2var` to `str_to_var` and similar
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-25Let platforms override the sizing of Vulkan swapchain and windowPedro J. Estébanez
2022-08-25Merge pull request #64776 from YuriSizov/import-images-moar-flagsRémi Verschelde
2022-08-25Unify bits, arch, and android_arch into env["arch"]Aaron Franke
Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25Merge pull request #64607 from RandomShaper/safe_audio_threadingRémi Verschelde
2022-08-23Make `ImageLoader` take bit field flagsYuri Sizov
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
Allow creating meshes without vertex positions
2022-08-20Merge pull request #64461 from bitsawer/fix_windows_list_dirMax Hilbrunner
Fix Windows list dir handle leak
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ↵clayjohn
now be constructed from an index buffer alone
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
Add shader uniform hints for screen textures
2022-08-19Make audio thread control flags safePedro J. Estébanez
2022-08-18Use a const ref for the bone AABB in rendering codeAaron Franke
2022-08-17Merge pull request #64416 from aaronfranke/aabbClay John
Don't try to merge unused bone AABBs in the rendering server
2022-08-15Fix Windows list dir handle leakbitsawer
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-13Implement Octahedral on OpenGL3Omar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-12Bind uniform buffer locations for lights even when no lights present to ↵clayjohn
comply with strict webGL drivers
2022-08-09Apply correct formatting to comments in the Vulkan driverPedro J. Estébanez
2022-08-09Add shader uniform hints for screen textures so users can specify custom ↵clayjohn
filter and repeat modes. At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture. In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09For dev builds, keep track of resource names in the Vulkan driverBastiaan Olij
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0.
2022-08-06Merge pull request #63992 from qarmin/check_also_GLES3Rémi Verschelde
Test also GLES3 in CI
2022-08-06Check also GLES3 in CIRafał Mikrut
2022-08-06Merge pull request #62787 from RandomShaper/vk_object_nameRémi Verschelde
Set default resource names under pure debug in Vulkan RD