Age | Commit message (Expand) | Author |
2015-03-14 | [Fix] make_dir_recursive on Windows | Roman Nekrassow |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | time was not being set properly with the rest of the uniforms. | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-03-01 | changed the blending function when using a transparent render target so that ... | romulox_x |
2015-02-22 | Merge branch 'master' of https://github.com/okamstudio/godot | Bil Bas (Spooner) |
2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Bil Bas (Spooner) |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-16 | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice |
2015-02-16 | Corrected behaviour of File.READ_WRITE mode (fixes #378) | Bil Bas (Spooner) |
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-14 | -resolved shader set parameter bug, closes #1361 | Juan Linietsky |
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more intuitive... | Carl Olsson |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-10 | fixes to skinned buffer | Juan Linietsky |
2015-02-09 | ability to customize max render elements | Juan Linietsky |
2015-02-09 | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters | Juan Linietsky |
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2015-01-27 | fix build on freebsd | sambler |
2015-01-21 | fixed world vertex issues in canvas item shader | Juan Linietsky |
2015-01-20 | Fixed bug in 3D material | Juan Linietsky |
2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky |
2015-01-20 | Fix filter options not works in render target texture | sanikoyes |
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky |
2015-01-14 | Add missing shader function: refract | sanikoyes |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-11 | 2D shader progress | reduz |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2015-01-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky |
2015-01-10 | fix saving texture flags to *.png.flags file, closes #399 | Dana Olson |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky |
2015-01-02 | -proper minimum size computation for TabContainer | Juan Linietsky |
2015-01-02 | Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon | Juan Linietsky |
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky |