Age | Commit message (Collapse) | Author |
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Remapped ACTIVE to shader_active, now works
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Fixed gles2 camera_matrix bug
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Fixed black artifacts on SpatialMaterial [GLES2]
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GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
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Fix many errors found by PVS-Studio
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Enable squish decompression in runtime builds
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Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
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8ba0d513fa0068a241a25fbb6db09315fa3309cc
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We otherwise had conflicting defines since 1a41daf3.
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specified. Fixes #20435
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Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
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Use hint_color when getting shader default params
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Removed unnecessary assignments
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fixes #17776
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Add parameters for fog end depth and use alpha as density.
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Make 2D particles work OOTB (again)
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Avoid some unnecessary calculations in scene.glsl.
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Cleaning up some uninitialised variables in GLES2 stuff.
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