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2018-12-02Merge pull request #23899 from BastiaanOlij/fix_particle_activeRémi Verschelde
Remapped ACTIVE to shader_active, now works
2018-12-02Merge pull request #24089 from clayjohn/gles2_camera_matrix_bugRémi Verschelde
Fixed gles2 camera_matrix bug
2018-12-01Remapped ACTIVE to shader_active, now worksBastiaan Olij
2018-11-30fixed gles2 camera_matrix bugclayjohn
2018-11-28Merge pull request #23945 from DavidSichma/gles2artifactRémi Verschelde
Fixed black artifacts on SpatialMaterial [GLES2]
2018-11-28Merge pull request #23981 from khairul169/fix_gles2_clearcolorRémi Verschelde
GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
2018-11-28Merge pull request #24025 from aaronfranke/analyzer-errorsRémi Verschelde
Fix many errors found by PVS-Studio
2018-11-28Merge pull request #24017 from eska014/rt-squishRémi Verschelde
Enable squish decompression in runtime builds
2018-11-28Check for WebGL RGTC extensionLeon Krause
2018-11-28Fix many errors found by PVS-StudioAaron Franke
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27Attempt to avoid breaking people's workflows on the change from ↵Juan Linietsky
8ba0d513fa0068a241a25fbb6db09315fa3309cc
2018-11-27NORMALMAP was not working (no normal being used detected), fixes #9263Juan Linietsky
2018-11-27GLES2: clear color on scene renderkhairul169
2018-11-25Fix possible error when switching audio devices with PulseAudioMarcelo Fernandez
2018-11-24Fixed black artifacts on SpatialMaterial [GLES2]David Sichma
2018-11-23Prevent GLAPIENTRY redefine in rasterizer, now included in glad.hRémi Verschelde
We otherwise had conflicting defines since 1a41daf3.
2018-11-23Avoid voxel cone trace from going full 180 degrees, fixes #20716Juan Linietsky
2018-11-22Added missing path verification on Unix, closes #20762Juan Linietsky
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not ↵Juan Linietsky
specified. Fixes #20435
2018-11-21Clean up code to make intention clear, fixes #20361Juan Linietsky
2018-11-21Ensure double sided normalmaps work, fixes #23760Juan Linietsky
2018-11-20Remove debug print in RasterizerStorageGLES3Rémi Verschelde
2018-11-19Fixed how floats are printed to the GLSL shader, closes #19803Juan Linietsky
2018-11-19Don't post process on tiny render targets, fixes #19628Juan Linietsky
2018-11-19Fix crash on canvas with BG_MODE_KEEP, closes #19590Juan Linietsky
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-18Properly reset canvas state after drawing, fixes #18860Juan Linietsky
2018-11-18Properly accept wildcard when binding IPv4 socket.Fabio Alessandrelli
Also never return null for is_ipv4 to avoid crashes due to engine bug. (better to get an error and a broken socket then seeing your game crash)
2018-11-18Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde
Use hint_color when getting shader default params
2018-11-18Merge pull request #23793 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2018-11-17Removed unnecessary assignmentsWilson E. Alvarez
2018-11-17Fix distorted sound with PulseAudio and uneven channelsMarcelo Fernandez
2018-11-16Fix shader bug likely introduced recently.Juan Linietsky
2018-11-16Ensure environment radiance is not used on refprobe interiors, fixes #17868Juan Linietsky
2018-11-16Removed unnecesary normal multiplication (only culling was really needed), ↵Juan Linietsky
fixes #17776
2018-11-16Proxies were being mishandled, leading to the now fixed #17651Juan Linietsky
2018-11-16Use hint_color when getting shader default paramsJFonS
2018-11-14Do not error on empty shader, just treat it as invalid by default. Fixes #15998.Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
Add parameters for fog end depth and use alpha as density.
2018-11-14Merge pull request #23702 from JFonS/fix_2d_particles_scaleJuan Linietsky
Make 2D particles work OOTB (again)
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-12Merge pull request #22639 from tagcup/optRémi Verschelde
Avoid some unnecessary calculations in scene.glsl.
2018-11-12Merge pull request #23254 from ibrahn/gles2-var-init-cleanupRémi Verschelde
Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-10Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880Juan Linietsky
2018-11-10Avoid double underscore from breaking glsl compiler, fixes #12880Juan Linietsky