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2019-03-07Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.Juan Linietsky
May be a solution to #26500
2019-03-04Fix and restore text, material and mesh previewers.Juan Linietsky
2019-03-04Merge pull request #26567 from clayjohn/pixel_snap_artifactRémi Verschelde
Fixed pixel snap precision artifact
2019-03-04fixed pixel snap precision artifactclayjohn
2019-03-04Merge pull request #26532 from aqnuep/texture_array_fixesRémi Verschelde
Fixed TextureArray and Texture3D issues
2019-03-04Merge pull request #26574 from Chaosus/update_libpngRémi Verschelde
Update libpng (1.6.35 --> 1.6.36)
2019-03-04Silences annoying "iCCP: known incorrect sRGB profile" spamChaosus
2019-03-04Update libpng (1.6.35 --> 1.6.36)Chaosus
2019-03-04More style cleanup...Rémi Verschelde
2019-03-03Also take dof blur in consideration for using MRTs, fixes #26236Juan Linietsky
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-03-03Fixed TextureArray and Texture3D issuesDaniel Rakos
- Texture arrays and 3D textures weren't working previously due to an incorrect number of calls to glTexImage3D with incorrect level parameters. This change fixes that. - Fixed the incorrect calculation of the byte size of layered textures. - Added the layer count to the debugger info when viewing video memory usage.
2019-03-03Skeletons can now choose between using local or world coords for processing, ↵Juan Linietsky
fixes #26468
2019-03-03Fix style issues from recent commitsRémi Verschelde
2019-03-02Remove some windows printsJuan Linietsky
2019-03-02Fix typo in 7bad170Rémi Verschelde
And cleanup.
2019-03-01-Fix prepass state not being reset, closes #26348Juan Linietsky
-Send zero values for shader if no default exists
2019-03-01Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ↵Juan Linietsky
probably others.
2019-03-01Skeleton was not providing prober AABB in GLES2, fixed.Juan Linietsky
2019-03-01Fixed some crashers, closes #26393Juan Linietsky
2019-03-01Fix non initialized variable.Juan Linietsky
2019-03-01Remove unused include from previous commitRémi Verschelde
2019-03-01Clean up blend shape support in GLES2 and GLES3.Juan Linietsky
2019-03-01Strive for maximum compatibility in GLES2 regarding depth buffers.Juan Linietsky
2019-02-27Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky
This fixes #26337
2019-02-27Detect for 24 bits oes support on GLES2, closes #26344Juan Linietsky
2019-02-27Merge pull request #26159 from marxin/fix-Wsuggest-attribute=formatRémi Verschelde
Fix -Wsuggest-attribute=format warnings.
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
Fix -Wsign-compare warnings.
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
Also cleanup after 01a3dd3.
2019-02-27Fix -Wsign-compare warnings.marxin
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
2019-02-27Fix -Wsuggest-attribute=format warnings.marxin
2019-02-27Merge pull request #26316 from marxin/fix-26100-Wextra-warningHein-Pieter van Braam
Fix #26100 by casting to integer.
2019-02-26Remove references to OES24, which is incompatible with many devices.Juan Linietsky
2019-02-26Fix #26100 by casting to integer.marxin
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-26Merge pull request #26286 from kaadmy/gles2_ortho_shadowRémi Verschelde
Fix orthographic shadow color when using GLES2
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
Changed math class error reporting to be a bit less paranoid.
2019-02-25Fix orthographic shadow color when using GLES2KaadmY
2019-02-24Removed debug function.Juan Linietsky
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵Juan Linietsky
#25897 and many others
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers.
2019-02-24Fixed issue with buffers being wrongly cleared, closes #25484Juan Linietsky
2019-02-23Fix vertex lighting in GLES2, closes #25365Juan Linietsky
2019-02-23Fix WASAPI driver not working when the device doesn't supports the mix formatMarcelo Fernandez
2019-02-23Merge pull request #26158 from marcelofg55/wasapi_init_errHein-Pieter van Braam
Extended WASAPI Initialize error message
2019-02-22Properly update materials when adding surface, fixes #23790Juan Linietsky
2019-02-22Extended WASAPI Initialize error messageMarcelo Fernandez
2019-02-22Ensure that no depth test is used (specially in prepass) for objects that ↵Juan Linietsky
dont test or draw depth, fixes #25201
2019-02-22Fix precision issue with skeletons, closes #26057, closes #26062Juan Linietsky
2019-02-22Remove unused variable after aab8f44Rémi Verschelde