Age | Commit message (Collapse) | Author |
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May be a solution to #26500
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Fixed pixel snap precision artifact
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Fixed TextureArray and Texture3D issues
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Update libpng (1.6.35 --> 1.6.36)
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- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
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fixes #26468
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And cleanup.
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-Send zero values for shader if no default exists
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probably others.
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This fixes #26337
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Fix -Wsuggest-attribute=format warnings.
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Fix -Wsign-compare warnings.
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Also cleanup after 01a3dd3.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
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Fix #26100 by casting to integer.
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-Fixed a bug where etc textures were imported broken
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Fix orthographic shadow color when using GLES2
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Changed math class error reporting to be a bit less paranoid.
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#25897 and many others
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We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
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Extended WASAPI Initialize error message
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dont test or draw depth, fixes #25201
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