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AgeCommit message (Expand)Author
2018-12-20Android: Better identify thirdparty C/C++ codeRémi Verschelde
2018-12-20Merge pull request #24485 from volzhs/system-time-msRémi Verschelde
2018-12-20Added OS.get_system_time_msecs()volzhs
2018-12-20Style: Fix formatting in GLES2 shadersRémi Verschelde
2018-12-20fix gles2 spotlight problemGitea
2018-12-19Properly support light shaders in GLES2, fixes #21651Juan Linietsky
2018-12-18Change how rects are drawn (and also will help batching eventually), to worka...Juan Linietsky
2018-12-18Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2...Juan Linietsky
2018-12-18Actually respect the low quality cubemap filter on mobile, should fix crashes...Juan Linietsky
2018-12-16Merge pull request #24366 from BastiaanOlij/adjust_sky_orientationRémi Verschelde
2018-12-16Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2Rémi Verschelde
2018-12-16Merge pull request #19501 from Zylann/custom_loadersRémi Verschelde
2018-12-16Fix highp issue in lens shader on gles2Bastiaan Olij
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-12-14Request mic access only when is neededvolzhs
2018-12-13fixed uv missing in vertex shader of canvas.QbieShay
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11gles2 implemented VIEWPORT_SIZE builtin for spatial shadermuiroc
2018-12-11Merge pull request #23126 from QbieShay/nine_uvRémi Verschelde
2018-12-02Merge pull request #23899 from BastiaanOlij/fix_particle_activeRémi Verschelde
2018-12-02Merge pull request #24089 from clayjohn/gles2_camera_matrix_bugRémi Verschelde
2018-12-01Remapped ACTIVE to shader_active, now worksBastiaan Olij
2018-11-30fixed gles2 camera_matrix bugclayjohn
2018-11-28Merge pull request #23945 from DavidSichma/gles2artifactRémi Verschelde
2018-11-28Merge pull request #23981 from khairul169/fix_gles2_clearcolorRémi Verschelde
2018-11-28Merge pull request #24025 from aaronfranke/analyzer-errorsRémi Verschelde
2018-11-28Merge pull request #24017 from eska014/rt-squishRémi Verschelde
2018-11-28Check for WebGL RGTC extensionLeon Krause
2018-11-28Fix many errors found by PVS-StudioAaron Franke
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27Attempt to avoid breaking people's workflows on the change from 8ba0d513fa006...Juan Linietsky
2018-11-27NORMALMAP was not working (no normal being used detected), fixes #9263Juan Linietsky
2018-11-27GLES2: clear color on scene renderkhairul169
2018-11-25Fix possible error when switching audio devices with PulseAudioMarcelo Fernandez
2018-11-24Fixed black artifacts on SpatialMaterial [GLES2]David Sichma
2018-11-23Prevent GLAPIENTRY redefine in rasterizer, now included in glad.hRémi Verschelde
2018-11-23Avoid voxel cone trace from going full 180 degrees, fixes #20716Juan Linietsky
2018-11-22Added missing path verification on Unix, closes #20762Juan Linietsky
2018-11-22Added PROCESSED_UV for accessing ninepatch processed uv in the shaderQbieShay
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky
2018-11-21Clean up code to make intention clear, fixes #20361Juan Linietsky
2018-11-21Ensure double sided normalmaps work, fixes #23760Juan Linietsky
2018-11-20Remove debug print in RasterizerStorageGLES3Rémi Verschelde
2018-11-19Fixed how floats are printed to the GLSL shader, closes #19803Juan Linietsky
2018-11-19Don't post process on tiny render targets, fixes #19628Juan Linietsky