Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-31 | Audio rename (device, capture_device) -> (output_device, input_device) | souplamp | |
Change instances of audio properties 'device' to 'output_device', and instances of audio properties 'capture_device' to 'input_device', as well as their subsequent getter & setter functions. Update the docs to reflect these changes, as well as the 3-to-4 converter for GDScript and CSharp to make proper conversions (only exception is 'device' since that name is too vague and might replace non-AudioServer related instances, such as user comments and variables). This does not change internal references to references like 'Render Client' and 'Capture Client' in WASAPI; such is outside the scope of this commit. This also does not change ALSA's references, considering that it uses 'device' to mean input and output interchangeably. Other references are changed, however where applicable, to be consistent with the new AudioServer methods and property names. | |||
2023-01-31 | Merge pull request #72433 from clayjohn/Pointlight2D-crash | Rémi Verschelde | |
Avoid crash when CanvasTexture used with light decal atlas | |||
2023-01-30 | Avoid crash when CanvasTexture used with light decal atlas | clayjohn | |
The decal atlas is used for Light2Ds, decals, and Light3Ds | |||
2023-01-30 | Refactor high quality texture import | Juan Linietsky | |
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. | |||
2023-01-30 | [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. | bruvzg | |
2023-01-29 | Merge pull request #72291 from clayjohn/GL-item-cap | Rémi Verschelde | |
Remove cap on number of items drawn in frame in 2D gl_compatibility renderer | |||
2023-01-28 | Remove cap on number of items drawn in frame in 2D gl_compatibility render | clayjohn | |
Also clean up some names to make the overall organization more clear Also remove cap on items per batch | |||
2023-01-27 | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn | |
2023-01-27 | Merge pull request #72168 from RandomShaper/sensible_lock_return | Rémi Verschelde | |
Booleanize various sync primitives' wait & locking methods | |||
2023-01-27 | Booleanize various sync primitives' wait & locking methods | Pedro J. Estébanez | |
2023-01-26 | Merge pull request #71581 from clayjohn/dependency-changed | Rémi Verschelde | |
Flag dirty dependencies when GeometryInstance dependencies change in renderer | |||
2023-01-26 | Merge pull request #72138 from clayjohn/GL-globals | Rémi Verschelde | |
Properly append global uniform buffer name in gl_compatibility shaders | |||
2023-01-26 | Properly append global uniform buffer name in gl_compatibility shaders | clayjohn | |
Also error when using instance uniforms | |||
2023-01-26 | Fix LCD font AA on OpenGL renderer. | bruvzg | |
2023-01-26 | Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth | Rémi Verschelde | |
Make screen texture and depth texture work in Multiview | |||
2023-01-25 | Make screen texture and depth texture work in Multiview | Bastiaan Olij | |
2023-01-24 | Merge pull request #71832 from Geometror/fix-spotlight-artifacts | Rémi Verschelde | |
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB) | |||
2023-01-24 | Fix some SpotLight3D issues (clustering artifacts, light leak) | Hendrik Brucker | |
2023-01-23 | Add a few more checks to ensure that unsupported image formats are not used ↵ | clayjohn | |
in the mobile renderer | |||
2023-01-23 | Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering | Rémi Verschelde | |
fix ReflectionProbe rendering extents for (10,10,10) | |||
2023-01-23 | Merge pull request #70429 from BastiaanOlij/check_more_vulkan_extensions | Rémi Verschelde | |
Enabling additional vulkan extension and adding further checks | |||
2023-01-24 | fix ReflectionProbe rendering extents for (10,10,10) | jainl28patel | |
2023-01-23 | [Linux/BSD] Include headers for dynamically loaded libraries to simplify ↵ | bruvzg | |
build dependencies. | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-22 | [iOS] Restore OpenGLES3 renderer support. | bruvzg | |
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Merge pull request #71220 from reduz/prevent-opening-windows-console-files | Rémi Verschelde | |
Prevent opening Windows console files | |||
2023-01-21 | Merge pull request #71776 from clayjohn/PointLight2D-indices | Rémi Verschelde | |
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer | |||
2023-01-20 | Stop incrementing light_count once max number of lights are reached in 2D ↵ | clayjohn | |
canvas renderer | |||
2023-01-21 | Merge pull request #71772 from clayjohn/GLES3-li | Rémi Verschelde | |
Assign light indices after sorting in OpenGL renderer | |||
2023-01-20 | Assign light indices after sorting in OpenGL renderer | clayjohn | |
This ensures that the light indices sent to the shader actually match where the light is saved | |||
2023-01-20 | Sort decals and lights based on camera origin | clayjohn | |
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | |
in favour of texture hints | |||
2023-01-18 | Merge pull request #71514 from akien-mga/os-unset_environment | Rémi Verschelde | |
OS: Add `unset_environment`, better validate input | |||
2023-01-17 | Flag dirty dependencies when GeometryInstance dependencies change in renderer | clayjohn | |
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material) | |||
2023-01-17 | Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable ↵ | clayjohn | |
texture swizzling While using compressed formats is allowed, the RA_AS_RG formats need texture swizzling which is not available on web | |||
2023-01-17 | GLES3: Fix canvas shader use of undefined draw_data | Rémi Verschelde | |
Fixes #71551. | |||
2023-01-17 | Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map | Rémi Verschelde | |
fix normal map not flipping in sprite2D | |||
2023-01-16 | Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks | Rémi Verschelde | |
2023-01-16 | OS: Add `unset_environment`, better validate input | Rémi Verschelde | |
Instead of returning an undocumented boolean error code, we do the validation checks that should ensure a successful result. Based on: - https://linux.die.net/man/3/setenv - https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable | |||
2023-01-15 | Enabling additional vulkan extension and adding further checks | Bastiaan Olij | |
2023-01-14 | Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options | Rémi Verschelde | |
Improving communication of scaling settings to renderer implementation | |||
2023-01-14 | fix normal map not flipping in sprite2D | jainl28patel | |
2023-01-13 | Clear material arrays to prevent freeing of invalid texture RID | Yuri Rubinsky | |
2023-01-13 | Improving communication of scaling settings to renderer implementation | Bastiaan Olij | |
2023-01-12 | Merge pull request #71248 from rsjtdrjgfuzkfg/opengl-texture-format | Rémi Verschelde | |
OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG | |||
2023-01-12 | Merge pull request #70714 from Calinou/doc-os-stdin | Rémi Verschelde | |
Improve documentation for `OS.read_string_from_stdin()` | |||
2023-01-11 | OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG | rsjtdrjgfuzkfg | |
This commit adds support for FORMAT_EXT2_RA_AS_RG and FORMAT_DXT5_RA_AS_RG with OpenGL, fixing VRAM compression with the normal map option enabled. | |||
2023-01-11 | Improve documentation for `OS.read_string_from_stdin()` | Hugo Locurcio | |
This makes it clearer that calls to this method are blocking. The unused method parameter was also removed. | |||
2023-01-11 | Prevent opening Windows console files | Juan Linietsky | |
Fixes #20110. |