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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-10-19
fixed some byte order and parsing problems
Ariel Manzur
2016-10-18
adding ipv6
Ariel Manzur
2016-10-15
png: Try to fix neon issue on iphone armv7
Rémi Verschelde
2016-10-15
drivers: Refactor SCsub and drop redundant env_drivers clone
Rémi Verschelde
2016-10-15
freetype: Make it a module and split thirdparty library
Rémi Verschelde
2016-10-15
chibi: Move to a module
Rémi Verschelde
2016-10-15
zlib: Split thirdparty files, simplify scons option
Rémi Verschelde
2016-10-15
glew: Split thirdparty files and isolate env
Rémi Verschelde
2016-10-15
squish: Move to a module and split thirdparty lib
Rémi Verschelde
2016-10-15
rtaudio: Split thirdparty files
Rémi Verschelde
2016-10-15
mpc: Move to a module and split thirdparty libmpcdec
Rémi Verschelde
2016-10-15
theora: Move to a module and split thirdparty lib
Rémi Verschelde
2016-10-15
modules: Clone env in each module
Rémi Verschelde
2016-10-15
openssl: Move to a module and split thirdparty lib
Rémi Verschelde
2016-10-15
ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Rémi Verschelde
2016-10-15
webp: Make it a module and unbundle libwebp thirdparty files
Rémi Verschelde
2016-10-15
dds/etc1/pbm/pvr: Make those modules and split thirdparty files
Rémi Verschelde
2016-10-15
jpg: Make it a module and split jpgd thirdparty files
Rémi Verschelde
2016-10-15
png: Split library to thirdparty dir and allow unbundling
Rémi Verschelde
2016-10-14
Drop nedmalloc which is apparently not used anymore
Rémi Verschelde
2016-10-13
Remove speex support, it is obsoleted by opus
Rémi Verschelde
2016-10-03
Merge pull request #6605 from zaps166/old-gl-ext-funcs
Rémi Verschelde
2016-10-03
Merge pull request #6617 from zaps166/theora-x86-simd-fix
Rémi Verschelde
2016-10-03
Limit directional shadow draw distance, fixes #559, optimization (#1991)
mookiexl
2016-10-03
Fixes in Theora SCsub
Błażej Szczygieł
2016-10-03
Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
Rémi Verschelde
2016-10-03
Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalon...
Rémi Verschelde
2016-09-25
Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
Błażej Szczygieł
2016-09-25
Don't crach when OpenGL version is unsupported
Błażej Szczygieł
2016-09-25
Add compatibility with old OpenGL 2.1 drivers
Błażej Szczygieł
2016-09-21
removed redundant assign operation in mesh_add_surface: elem_count is reassig...
knd
2016-09-17
Merge pull request #6489 from zaps166/vorbis-no-enc
Rémi Verschelde
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-16
scons detects standalone MSVC on Windows
yg2f
2016-09-14
Vorbis: Don't compile unnecessary encoder files
Błażej Szczygieł
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #5962 from Alex-doc/Y_billboard
Juan Linietsky
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-07
Rename misleading define
Pedro J. Estébanez
2016-09-06
Add Windows Universal export to editor
George Marques
2016-09-03
Patch thirdy-party libraries to build for WinRT
George Marques
2016-09-03
Fix drivers coding for WinRT
George Marques
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-13
Fix some comparisons between signed and unsigned integers
Johan Manuel
2016-08-13
Fix some warnings about misleading indentation
Johan Manuel
2016-08-13
Remove some unused variables
Johan Manuel
2016-08-01
Implements Y billboard
Alex Piola
2016-07-25
GLES2: Check for GPU capabilities to display an error
Rémi Verschelde
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