Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-16 | Merge pull request #34367 from clayjohn/GLES2-shadow_color | Rémi Verschelde | |
Fix shadow color in GLES2 by making sRGB | |||
2019-12-15 | fix shadow color in GLES2 by making sRGB | clayjohn | |
2019-12-14 | Merge pull request #33910 from Faless/net/android_mlock | Rémi Verschelde | |
Acquire MulticastLock on Android when using broadcast/multicast | |||
2019-12-14 | UDP sockets broadcast is now disabled by default. | Fabio Alessandrelli | |
Add method `set_broadcast_enabled` to allow enabling broadcast via GDScript. | |||
2019-12-14 | Remove convex_decomp in drivers/SCsub | volzhs | |
follow-up f111d1aaede1b2036e63d5a44ecd0ecf057521c3 | |||
2019-12-13 | Drop b2d_convexdecomp. no longer necessary. | Rémi Verschelde | |
We now use `thirdparty/misc/triangulator.h` for all physics-related (collision, navigation) triangulation needs. Follow-up to #34293. | |||
2019-12-12 | Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip | Rémi Verschelde | |
Flip cull mode when rendering flipped Light2D and LightOccluder2D | |||
2019-12-12 | Merge pull request #34262 from clayjohn/default_point_size | Rémi Verschelde | |
Add a default POINT_SIZE | |||
2019-12-11 | Flip cull mode when rendering flipped Light2D and LightOccluder2D | Bojidar Marinov | |
Fixes #32993 | |||
2019-12-11 | SCons: Add 'split_libmodules' option to workaround linker issue | Rémi Verschelde | |
The new 'split_libmodules=yes' option is useful to work around linker command line size limitations when linking a huge number of objects. We're currently over 64k chars when linking libmodules.a on Windows with MinGW, which triggers issues as seen in #30892. Even on Linux, we can also reach linker command line size limitations by adding more custom modules. We force this option to True for MinGW on Windows, which fixes #30892. Additional changes to lib splitting: - Fix linking of the split module libs with interdependent symbols, hacking our way into LINKCOM and SHLINKCOM to set the `--start-group` and `--end-group` flags. - Fix Python 3 compatibility in `methods.split_lib()`. - Drop seemingly obsolete condition for 'msys' on 'posix'. - Drop the unnecessary 'split_drivers' as the drivers lib is no longer too big since we moved all thirdparty builds to modules. Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx> | |||
2019-12-10 | Add a default POINT_SIZE | clayjohn | |
2019-12-10 | Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process | Rémi Verschelde | |
Use renderbuffer depth for post-process buffers when appropriate | |||
2019-12-10 | NetSocket set_broadcast_enabled returns Error enum | Fabio Alessandrelli | |
2019-12-09 | Use renderbuffer depth for post-process buffers when appropriate | clayjohn | |
2019-12-09 | Force 32 bit depth buffer for WebGL | clayjohn | |
2019-12-09 | GLES3: Properly unbind buffers after draw commands | Rémi Verschelde | |
Patch provided by @oeleo1. Fixes #34120. | |||
2019-12-05 | GLES2: Fix uninitialized members in ShaderGLES2::Version | Rémi Verschelde | |
Fixes #34109. | |||
2019-12-04 | Properly orphan polygon index buffer after binding (take 2) | Rémi Verschelde | |
Follow-up to #34088, patch by @oeleo1 from https://github.com/godotengine/godot/issues/34065#issuecomment-561530896 | |||
2019-12-03 | properly orphan polygon index buffer after binding | clayjohn | |
2019-12-03 | Merge pull request #33857 from nekomatata/polygon-2d-antialiasing | Rémi Verschelde | |
Fixed antialiased option for Polygon2D | |||
2019-12-03 | Merge pull request #33836 from clayjohn/blinn-fix | Rémi Verschelde | |
Fix Specular Blinn function | |||
2019-12-02 | Merge pull request #33985 from nekomatata/shadow_viewport | Rémi Verschelde | |
Disable shadow map sampling when shadows are not used in GLES3 | |||
2019-11-29 | Removed duplicated conditional in GLES2 | PouleyKetchoupp | |
2019-11-29 | Disable shadow map sampling when shadows are not used in GLES3 | PouleyKetchoupp | |
Fixes #20742 | |||
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | |
Polygon2D: The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing. Line2D: Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly. Fixes #26823 | |||
2019-11-28 | Merge pull request #33963 from clayjohn/GLES3-sky-mipmaps-on-mobile | Rémi Verschelde | |
Fix radiance map generation on mobile | |||
2019-11-27 | Fix radiance map generation on mobile | clayjohn | |
2019-11-26 | Use ANGLE multisample extensions for UWP | George Marques | |
2019-11-23 | Restructure depth_internalformat code to work on mobile | clayjohn | |
This changes the code path so that `glRenderBufferStorage*` always uses values appropriate for renderbuffers and `glTexImage2D` never uses an internalformat meant for buffers. Fixes #33825. | |||
2019-11-23 | glTexImage2D: Fix confusion between format and internal format | Rémi Verschelde | |
The `format` parameter is similar to `internalFormat` but takes different values, and especially only `GL_DEPTH_COMPONENT` for depth, without size specifier. Cf. https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml Fixes a regression from #33278 and another occurrence. | |||
2019-11-22 | Fix Specular Blinn function | clayjohn | |
2019-11-21 | Fix GL error by properly using float uniform | clayjohn | |
2019-11-20 | Fix bugs introduced by IBL fixes | clayjohn | |
2019-11-20 | Merge pull request #33583 from qarmin/fix_overflows_unitialized | Rémi Verschelde | |
Fix some overflows and unitialized variables | |||
2019-11-20 | Fix some overflows and unitialized variables | Rafał Mikrut | |
2019-11-20 | Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues | Rémi Verschelde | |
Fix issues with environment mapping | |||
2019-11-19 | Fix issues with environment mapping | clayjohn | |
2019-11-19 | Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8 | Rémi Verschelde | |
Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2 | |||
2019-11-19 | Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2 | Bastiaan Olij | |
2019-11-19 | Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization | Rémi Verschelde | |
Improve glBufferSubData usage where safe | |||
2019-11-17 | Fix negative light flickering | clayjohn | |
2019-11-11 | Improve glBufferSubData usage where safe | clayjohn | |
2019-11-11 | Merge pull request #33517 from madmiraal/fix-_MSG-macros | Rémi Verschelde | |
Send *_MSG macros' explanations directly to the _err_print_error(). | |||
2019-11-11 | Merge pull request #33518 from BastiaanOlij/msaa_ext_modes | Rémi Verschelde | |
Add MSAA mode for Quest | |||
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij | |
2019-11-11 | Remove all uses of ERR_EXPLAIN macros. | Marcel Admiraal | |
2019-11-10 | Handle missing file properly when checking for case mismatch | PouleyKetchoupp | |
This was causing false alarms to be randomly reported on Windows for files that didn't exist. | |||
2019-11-08 | Make MSAA work with external texture | Bastiaan Olij | |
2019-11-08 | Revert "fix #33188 MSAA depth buffer not used for external texture" | Bastiaan Olij | |
This reverts commit 418b035ddaaf9b40892ba88632c3aa6f3bf128b5. | |||
2019-11-08 | Merge pull request #33291 from NeoSpark314/fix_#33188 | Rémi Verschelde | |
fix #33188 MSAA depth buffer not used for external texture |