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AgeCommit message (Expand)Author
2019-12-03Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde
2019-12-02Merge pull request #33985 from nekomatata/shadow_viewportRémi Verschelde
2019-11-29Removed duplicated conditional in GLES2PouleyKetchoupp
2019-11-29Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp
2019-11-28Merge pull request #33963 from clayjohn/GLES3-sky-mipmaps-on-mobileRémi Verschelde
2019-11-27Fix radiance map generation on mobileclayjohn
2019-11-26Use ANGLE multisample extensions for UWPGeorge Marques
2019-11-23Restructure depth_internalformat code to work on mobileclayjohn
2019-11-23glTexImage2D: Fix confusion between format and internal formatRémi Verschelde
2019-11-22Fix Specular Blinn functionclayjohn
2019-11-21Fix GL error by properly using float uniformclayjohn
2019-11-20Fix bugs introduced by IBL fixesclayjohn
2019-11-20Merge pull request #33583 from qarmin/fix_overflows_unitializedRémi Verschelde
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-20Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde
2019-11-19Fix issues with environment mappingclayjohn
2019-11-19Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8Rémi Verschelde
2019-11-19Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2Bastiaan Olij
2019-11-19Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimizationRémi Verschelde
2019-11-17Fix negative light flickeringclayjohn
2019-11-11Improve glBufferSubData usage where safeclayjohn
2019-11-11Merge pull request #33517 from madmiraal/fix-_MSG-macrosRémi Verschelde
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-11Remove all uses of ERR_EXPLAIN macros.Marcel Admiraal
2019-11-10Handle missing file properly when checking for case mismatchPouleyKetchoupp
2019-11-08Make MSAA work with external textureBastiaan Olij
2019-11-08Revert "fix #33188 MSAA depth buffer not used for external texture"Bastiaan Olij
2019-11-08Merge pull request #33291 from NeoSpark314/fix_#33188Rémi Verschelde
2019-11-07Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde
2019-11-04fix #33188 MSAA depth buffer not used for external textureHolger Dammertz
2019-11-03Merge pull request #33278 from clayjohn/GLES2-depth-formatRémi Verschelde
2019-11-02Fix depth format on Android in GLES2clayjohn
2019-11-02Merge pull request #33259 from Chaosus/remove_gles2_switch_opRémi Verschelde
2019-11-02Removed switch operator from GLES2 shader back-endYuri Roubinsky
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-30When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...clayjohn
2019-10-28Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde
2019-10-28Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limitRémi Verschelde
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-10-27Fixed using compressed textures and add work around for firefox webgl mesa sa...clayjohn
2019-10-27use proper texture in Android MSAAclayjohn
2019-10-26Merge pull request #32617 from Faless/fix/fopen_close_execRémi Verschelde
2019-10-26Merge pull request #32657 from ptrojahn/linesRémi Verschelde
2019-10-26Merge pull request #33093 from clayjohn/GLES2-HTML-shadowsRémi Verschelde
2019-10-26Fix shadow mapping with RGBA textures on htmlclayjohn
2019-10-26Merge pull request #33059 from akien-mga/webgl2-resize-non-po2Rémi Verschelde
2019-10-25Use WSAConnect instead of connect on Windows.Fabio Alessandrelli
2019-10-25WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmapRémi Verschelde
2019-10-24Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` f...bruvzg