Age | Commit message (Collapse) | Author |
|
|
|
|
|
Fix two issues preventing model import from working properly when platform=server
|
|
Dummy texture importer
|
|
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
|
|
|
|
|
|
Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
|
|
Experimental support for windows with per-pixel transparency.
|
|
- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
|
|
Added flag on SpatialMaterial to disable shadows
|
|
Fix binding of ViewportTexture to Sky
|
|
Added partial texture update to VisualServer
|
|
Add no-blend canvas item render_mode
|
|
|
|
Added option to viewport to keep linear color
|
|
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
|
|
|
|
|
|
|
|
Particles: fix corrupted scene when saved after convert
|
|
|
|
Fix for large .pck files
|
|
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
|
|
|
|
Various coverity scan fixes, WS FreeBSD fixes
|
|
Fixes logically dead code (Coverity)
|
|
|
|
interpret as relative path.
|
|
|
|
Fixes reported logically dead codes by Coverity
* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.
* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function
* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.
* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)
* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle
* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'
* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp
* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.
* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.
* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
|
|
Fix FreeBSD websocket compilation error
|
|
[DOCS] add HTTPRequest.request return values
|
|
|
|
@reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit
today which he had forgotten in his local clone, and apparently it does
not compile. Also fixed style.
|
|
Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
|
|
Fixes canvas light shaders.
|
|
|
|
Fixes #16904
Restore more out functionality, fix built-ins.
Requested changes, I think?
|
|
In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
|
|
|
|
Fix PulseAudio driver for audio devices that report unknown number of channels
|
|
|
|
|
|
|
|
WASAPI audio driver compile fix on mingw
|
|
|
|
Fix invalid particle movement when time_scale is zero
|
|
Fix few bugs in shader definitions
|
|
Added new audio device functions to set/get the audio device
|