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2017-10-21Corrections to #11807.Ferenc Arn
Added missing metallic parameter, also fixed a missed a case where wrong roughness condition was used.
2017-10-21Merge pull request #11807 from tagcup/roughness_metallic_limiting_casesJuan Linietsky
Fix the condition when specular light calculation is avoided (should …
2017-10-20Fixed unnecesary structure copying in bugfix.Juan Linietsky
2017-10-19Fix depth draw alpha prepass for shadowHiroshi Ogawa
2017-10-17Fix directional light specularHiroshi Ogawa
2017-10-15Merge pull request #12060 from mutato/windows_folder_creation_fixRémi Verschelde
DirAccessWindows: fix wrong path given to CreateDirectoryW, fixes #12019
2017-10-14Fix render mode specular schlick ggxHiroshi Ogawa
2017-10-13Fixed issue #12019, which prevented the creation of new folders on Windows ↵Falk Moser
platform
2017-10-12Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde
Fix viewport vflip
2017-10-12Merge pull request #12009 from Elinvention/fork/execvpHein-Pieter van Braam
Use execvp instead of execv to allow OS.execute() to search through PATH.
2017-10-12Fix viewport vflipHiroshi Ogawa
2017-10-11Fix the condition when specular light calculation is avoided (should be ↵Ferenc Arn
roughness == 1). Also avoid calculating diffuse light calculation when metallic == 1, and test against clearcoat's own parameter to check whether to do clearcoat.
2017-10-11Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde
Fix issues when rendering panoramic sky in stereoscopic
2017-10-11Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde
Fix anisotropic GGX D function, and introduce and use anistropic GGX …
2017-10-11Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere
Fix front face definition
2017-10-11Use execvp instead of execv to allow OS.execute() to search through PATH.Elia Argentieri
Fix #12003.
2017-10-10Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidationAndreas Haas
Track LightInstance::shadow_atlases so that it will be freed properly
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij
2017-10-09Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation. Added references.
2017-10-09Merge pull request #11827 from hi-ogawa/fix-shader-type-errorRémi Verschelde
Fix type error in subsurface scattering shader code
2017-10-09Merge pull request #11810 from marcelofg55/osx_export_improvRémi Verschelde
OS X export code improvements
2017-10-09Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa
2017-10-09Fix front face definitionHiroshi Ogawa
2017-10-04Fix type error in subsurface scattering shader codeHiroshi Ogawa
2017-10-03Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky
2017-10-03OS::execute can now read from stderr too when executing with a pipeMarcelo Fernandez
2017-10-03Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
2017-10-02Merge pull request #11568 from endragor/loggersAndreas Haas
Extract logging logic
2017-10-02Merge pull request #11700 from tagcup/clearcoat_fixAndreas Haas
Fix clearcoat without Schlick-GGX specular.
2017-10-02Merge pull request #11716 from marcelofg55/coreaudio_driverPoommetee Ketson
Merged iphone and osx audio drivers into drivers/coreaudio
2017-10-02Merge pull request #11774 from ISylvox/fix-msvc-buildLeon Krause
Fixed MSVC build issue introduced by c864b78
2017-10-02Fixed MSVC build issue introduced by commit ↵Indah Sylvia
c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26
2017-10-02missing PI division on vertex shaderJuan Linietsky
2017-10-01Slight proposed fixes to PBR.Juan Linietsky
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵Juan Linietsky
multiplied lights by PI internally.
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵Juan Linietsky
compatibility.
2017-10-01Merge pull request #11694 from tagcup/lambert_normalizationJuan Linietsky
Ensure that Lambert is energy conserving.
2017-10-01Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn
2017-09-30Fix environmental BRDF.Ferenc Arn
2017-09-30Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez
2017-09-30near and far are reserved for near and far pointers in MSVRBastiaan Olij
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky
Closes #9186
2017-09-29Fix clearcoat without Schlick-GGX specular.Ferenc Arn
Fixes #11698.
2017-09-29Ensure that Lambert is energy conserving.Ferenc Arn
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
2017-09-29Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere
Fix Oren-Nayar diffuse.
2017-09-28Fix Oren-Nayar diffuse.Ferenc Arn
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-26Avoid pow in Burley diffuse.Ferenc Arn
2017-09-25Use BoolVariable for third-party options.Elliott Sales de Andrade