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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-04-14
Merge pull request #37881 from qarmin/leak_vulkan
Rémi Verschelde
2020-04-14
Fixes leaks with Vulkan device and instance
qarmin
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-11
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
Fix extra warnings in Android build
PouleyKetchoupp
2020-04-09
Merge pull request #36919 from nekomatata/android-vulkan-rendering
Rémi Verschelde
2020-04-08
Add more extensions to the dummy texture loader
Hugo Locurcio
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-07
Avoid material rebinds when using skeletons
clayjohn
2020-04-07
Merge pull request #37586 from qarmin/vulkan_allocator_leak
Rémi Verschelde
2020-04-06
Merge pull request #37635 from qarmin/leak_vertex
Rémi Verschelde
2020-04-06
Fixed leak with vertex_formats
qarmin
2020-04-06
Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds
Rémi Verschelde
2020-04-04
Fix leak with Vulkan allocator
qarmin
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix res:// trimmed to s:// on Windows
Pedro J. Estébanez
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-23
Merge pull request #37219 from RajatGoswami/missing-include-guards
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-22
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Rémi Verschelde
2020-03-21
Working sky shader implementation
clayjohn
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-11
Merge pull request #36905 from Faless/js/restore_and_ci
Rémi Verschelde
2020-03-10
Revert "Enhanced physical device selection to use device type and available m...
Rémi Verschelde
2020-03-10
Initializes VulkanContext::queue_props to NULL
Haoyu Qiu
2020-03-09
Merge pull request #36751 from Faless/debugger/threads_and_profilers
Rémi Verschelde
2020-03-09
More explicit error messages when vulkan calls return errors
PouleyKetchoupp
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
OS_Javascript temporarly uses dummy rasterizer.
Fabio Alessandrelli
2020-03-08
Restore dummy rasterizer
Fabio Alessandrelli
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-04
Merge pull request #36792 from akien-mga/vulkan-better-debug-prints
Rémi Verschelde
2020-03-04
Vulkan: Use Godot print macros matching MessageSeverity flag
Rémi Verschelde
2020-03-04
Merge pull request #36733 from qarmin/static_analyzer_fixes
Rémi Verschelde
2020-03-04
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
Rémi Verschelde
2020-03-04
Merge pull request #36385 from kuruk-mm/some_static_asserts
Rémi Verschelde
2020-03-04
Merge pull request #36585 from disks86/master
Rémi Verschelde
2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-03
os: execute parse the command output from utf8
Mateo Dev .59
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