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2015-11-23Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde
New shader feature: change the colour of shadows on a per-material basis
2015-11-19Revert "libao audio driver"Juan Linietsky
2015-11-19Merge pull request #2756 from trond/bugfix_udpJuan Linietsky
UDP fixes
2015-11-19Merge pull request #903 from a12n/libaoJuan Linietsky
libao audio driver
2015-11-19Fixed mistake where available buffer size would not be updated for each ↵Trond Abusdal
recvfrom-call in PacketPeerUDPWinsockPposix.
2015-11-19Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky
Add icon to exe file in windows export
2015-11-18Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky
Visual studio 2015 compilation
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18Merge pull request #2724 from ↵Juan Linietsky
SaracenOne/disable_baked_light_sampling_on_shadeless Disable baked lighting sampling on shadeless materials.
2015-11-18Merge pull request #2642 from leezh/nrex-updateJuan Linietsky
Updated nrex with new features
2015-11-18Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky
Added low_memory_2d_mode
2015-11-18Merge pull request #2726 from SaracenOne/set_loop_restart_time_fixJuan Linietsky
Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis
2015-11-18Merge pull request #2737 from akien-mga/type-specific-error-outputJuan Linietsky
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18Merge pull request #2748 from vnen/fix-2744Juan Linietsky
Fix Opus driver build for VS2010 and VS2012
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: drivers/theora/video_stream_theora.cpp
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-11-16tabsAriel Manzur
2015-11-16drivers and theoraAriel Manzur
2015-11-16Changed drviers/SCsub spaces to tabs.Aren Villanueva
2015-11-16Properly fixes compilation in an msys environment.Aren Villanueva
2015-11-16iOS compile fixes.Aren Villanueva
2015-11-16Optimised the oc_filter_hedge and oc_filter_vedge routines in theora a little.Aren Villanueva
2015-11-16Compile fixes for mingw msys2.Aren Villanueva
The drivers directory has way too many source files being compiled for a single library file. The command line length limit was getting hit.
2015-11-10Fix error messages forcing a white font for subsequent messagesRémi Verschelde
This is achieved using the "no specific formatting" \E[0m tag. Fixes #2566. Also remove the hardcoded black background colour and use default bolded terminal font for error message. Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10Display error type (error, warning, script error) in OS::print_errorRémi Verschelde
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
2015-11-09* Winsock UDP messages sent to an unavailable target causing WSAECONNRESET ↵Trond Abusdal
will no longer close the socket. * Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom.
2015-11-09Fixed PacketPeerUDP getting wrongly closed due to recvfrom using ↵Trond Abusdal
rb.data_left instead of rb.space_left.
2015-11-09change pe_bliss parent directory from /drivers to /toolsmasoud bh
2015-11-09Add icon to exe file in windows exportmasoud bh
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-07Exposed RegEx expanded option to scriptsZher Huei Lee
2015-11-07Fixed segfault in RegEx.get_capture()Zher Huei Lee
2015-11-07Updated nrex to latest versionZher Huei Lee
2015-11-07Updated nrex for LookAhead supportZher Huei Lee
2015-11-06Fix Opus driver build for VS2010 and VS2012George Marques
Fix #2744
2015-11-04maybe fix stop issue in theoraJuan Linietsky
2015-11-03fix video/audio synchronization code in theoraJuan Linietsky
2015-11-02Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class.Saracen
2015-11-02Disable baked lighting sampling on shadeless materials.Saracen
2015-11-02Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-11-02Added ability to write directly to 4-dimensional position vector from within ↵Saracen
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-11-01properly compute total time for ogg vorbisJuan Linietsky
2015-10-30Fixes Visual Studio 2015 linker error (___iob_func)ZuBsPaCe
The original, uncommited fix simply changed compiler flag /MT to /MD. This would link the C runtime dynamically instead of statically. This is bad, because some users would have to install the c runtime before starting the editor. You can find alot of info about this error, which can happen after upgrading to VS 2015, and there are workarounds. But I realized, that the only place, where iob_func is used, is in e_os.h of the openssl library. The latest version already contains a workaround. I simply updated the part in e_os.h. Reference: https://github.com/openssl/openssl/blob/master/e_os.h#L268 Reference: https://software.intel.com/en-us/forums/intel-parallel-studio-beta-archived/topic/266345 Reference: https://connect.microsoft.com/VisualStudio/feedback/details/1144980/error-lnk2001-unresolved-external-symbol-imp-iob-func Reference: http://stackoverflow.com/questions/757418/should-i-compile-with-md-or-mt Here's the original error message: Creating library bin\godot.windows.tools.lib and object bin\godot.windows.tools.exp drivers1.windows.tools.lib(t1_enc.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(txt_db.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(d1_enc.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(ui_openssl.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(cryptlib.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(pem_lib.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(d1_both.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(rsa_sign.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func bin\godot.windows.tools.exe : fatal error LNK1120: 1 unresolved externals scons: *** [bin\godot.windows.tools.exe] Error 1120
2015-10-21added low_memory_2d_mode, to indicate when 3D post processing buffers and ↵romulox_x
viewport depth buffers should not be allocated
2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)
2015-10-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
-fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping