Age | Commit message (Expand) | Author |
2017-09-30 | near and far are reserved for near and far pointers in MSVR | Bastiaan Olij |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-29 | Merge pull request #11672 from tagcup/fix_oren_nayar | Gilles Roudiere |
2017-09-28 | Fix Oren-Nayar diffuse. | Ferenc Arn |
2017-09-29 | Fixed typo: 'texure' to 'texture' | Indah Sylvia |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky |
2017-09-26 | Avoid pow in Burley diffuse. | Ferenc Arn |
2017-09-25 | Use BoolVariable for third-party options. | Elliott Sales de Andrade |
2017-09-25 | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade |
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky |
2017-09-23 | Fixes to rim parameter in shader | Juan Linietsky |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-17 | Merge pull request #11252 from marcelofg55/fix_noaudio_crash | Rémi Verschelde |
2017-09-17 | Fix x11 exported executables not getting the +x flag | Marcelo Fernandez |
2017-09-17 | Merge pull request #11276 from hpvb/fix-11270 | Rémi Verschelde |
2017-09-14 | Only do 'drive' discovery on X11 | Hein-Pieter van Braam |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and im... | Wilson E. Alvarez |
2017-09-13 | Fix crash when no audio driver is available | Marcelo Fernandez |
2017-09-13 | Merge pull request #11160 from marcelofg55/drive_funcs_x11 | Rémi Verschelde |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde |
2017-09-12 | Implemented DirAccess get_drive and get_drive_count for Linux | Marcelo Fernandez |
2017-09-12 | Fixed issues with surround sound on audio server | Marcelo Fernandez |
2017-09-12 | Merge pull request #10897 from themindoverall/fix_box_select | Rémi Verschelde |
2017-09-12 | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde |
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde |
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde |
2017-09-12 | Merge pull request #11041 from hpvb/fix-clang-format-error | Rémi Verschelde |
2017-09-10 | DirAccess constructor sets current_dir to an absolute path | supagu |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-07 | Ability to use a sky for reflection together with a background color. | Juan Linietsky |
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky |
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-07 | Merge pull request #11027 from hpvb/fix-11022 | Juan Linietsky |
2017-09-06 | Force redraw when HDR auto exposure is enable in all frames, fixes #10784 | Juan Linietsky |
2017-09-06 | -Fix folow surface in subsurface scattering, closes #10696 | Juan Linietsky |
2017-09-07 | Fix EOF in wav file importer | Hein-Pieter van Braam |
2017-09-06 | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky |
2017-09-06 | Further symlink fixes | supagu |
2017-09-05 | Fix directional vertex shaded light which was using normal instead of light c... | Juan Linietsky |
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky |
2017-09-05 | Merge pull request #10990 from MednauN/unshaded-fix | Rémi Verschelde |
2017-09-05 | Fix unshaded materials render | Evgeny Zuev |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-09-04 | Fix opaque pre pass, closes #10472 | Juan Linietsky |