Age | Commit message (Expand) | Author |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Add support from properly exporting shared objects, needed for GDNative export | Juan Linietsky |
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond |
2018-01-03 | found via cppcheck: | firefly2442 |
2018-01-04 | Fix crash in OS::execute on FreeBSD | Rémi Verschelde |
2018-01-04 | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde |
2018-01-03 | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky |
2018-01-03 | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir |
2018-01-03 | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar |
2017-12-26 | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky |
2017-12-26 | Property apply shader parameters, even when materials are being reused, fixes... | Juan Linietsky |
2017-12-26 | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-25 | Add missing image format RGB10A2. Fixes #14964 | binbitten |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |
2017-12-21 | Change skeleton processing to work on global coordinates, should help fix man... | Juan Linietsky |
2017-12-19 | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky |
2017-12-19 | Fix pixel snap not being used in 3.0 | Guilherme Silva |
2017-12-18 | Shader Language: Fix Vertex Lighting artifacts. | Enzo Nocera |
2017-12-18 | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde |
2017-12-18 | Remove debug logs that are of no use to end users | Ruslan Mustakov |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-16 | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam |
2017-12-16 | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely | Juan Linietsky |
2017-12-15 | Move windows networking class to drivers/windows/ | Fabio Alessandrelli |
2017-12-15 | Remove "const" from PacketPeer get_packet/get_var | Fabio Alessandrelli |
2017-12-14 | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-13 | Merge pull request #14499 from akien-mga/glsl-bone-type | Rémi Verschelde |
2017-12-13 | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | Przemyslaw Czarnota |
2017-12-10 | Drop unused OS_Unix::has_data and related logic | Rémi Verschelde |
2017-12-10 | Fix usage of signed type in skeleton shader | Rémi Verschelde |
2017-12-10 | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-09 | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde |
2017-12-09 | Merge pull request #13424 from MillionOstrich/particles-pause-fix | Rémi Verschelde |
2017-12-08 | After a lot of trial and error, i think rim lighting implementation is now pe... | Juan Linietsky |
2017-12-07 | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde |
2017-12-06 | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-12-03 | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde |
2017-12-01 | small fix so shadows dont need to use a separate material for world vertex co... | Juan Linietsky |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-30 | Fix wasapi going silent when number of channels are not supported | Marcelo Fernandez |