summaryrefslogtreecommitdiff
path: root/drivers
AgeCommit message (Collapse)Author
2018-07-12Merge pull request #20096 from CptPotato/19163-aces-whitepointMax Hilbrunner
Fix missing whitepoint for ACES tonemapping
2018-07-12reformatted and restructured tonemap.glslalex-poe
2018-07-12Merge pull request #20102 from marcelofg55/coreaudio_disposeMax Hilbrunner
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
2018-07-12Merge pull request #19707 from toger5/fix_clipping_vflipMax Hilbrunner
fix clipping with v_flip fixes: #18600
2018-07-11added 'whitepoint' to ACES tonemappingalex-2b17x4
2018-07-11Properly cleanup up CoreAudio unit using AudioComponentInstanceDisposeMarcelo Fernandez
2018-07-10fix wrong loop condition in MultiMesh allocationkarroffel
2018-07-10Fix dummy renderer for CPU particlesLeon Krause
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-05Move light 2D rotation to vertex shaderJFonS
2018-07-04Fix regression of 2D light heightJFonS
2018-07-04Merge pull request #19807 from JFonS/fix_light_vec_rotationRémi Verschelde
Fix rotation of 2D lights
2018-07-04Merge pull request #19786 from JFonS/correct_normal_scalingRémi Verschelde
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-03Merge pull request #19682 from dragmz/particles_redraw_fixMax Hilbrunner
Prevent redraws when an inactive Particles2D node is present
2018-07-03Fix server build after 7fc23675Rémi Verschelde
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-06-20prevent redraws when an inactive Particles2D node is presentMarcin Zawiejski
2018-06-19Fix rotation of 2D lightsJFonS
2018-06-16fix clipping with v_flip fixes: #2929toger5
2018-06-13A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='nemerle
2018-06-05Set SO_BROADCAST socket option for UDP sockets.Fabio Alessandrelli
2018-05-31Style: Apply clang-format (5.0) to some missed filesRémi Verschelde
2018-05-27Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixesBastiaan Olij
Fixed generating radiance texture when using viewport texture for sky
2018-05-26Merge pull request #18279 from RandomShaper/allow-naive-httpMax Hilbrunner
Allow body-up-to-EOF HTTP responses
2018-05-26Merge pull request #18884 from bojidar-bg/17698-screentex-bugMax Hilbrunner
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2018-05-22Allow body-up-to-EOF HTTP responsesPedro J. Estébanez
Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state. Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
2018-05-19Fixed generating radiance texture when using viewport texture for skyBastiaan Olij
2018-05-18Fix UWP build after #14622.bruvzg
2018-05-18Fixes issue that a viewport texture doesn't work with particle shaderBastiaan Olij
2018-05-15Fix a corner-case bug in _copy_texscreen in the gles3 rendererBojidar Marinov
Fixes #17698
2018-05-15Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platformRémi Verschelde
Fix two issues preventing model import from working properly when platform=server
2018-05-15Merge pull request #18680 from Gamblify/DummyTextureLoaderRémi Verschelde
Dummy texture importer
2018-05-11Fix scene import when platform=serverJosh Faust
Adds code in RasterizerStorageDummy to store off mesh surface information, rather than just throwing it away. Without this, all surface arrays were just defaulting to empty when the packed scene was written.
2018-05-11Fix Linux/X11 build on ARMs.bruvzg
2018-05-10Implement missing methods in dummy rasterizerFabio Alessandrelli
2018-05-09Dummy texture importerGustav Lund
Added a dummy importer for textures to use with the server platform. Allows for running a project in headless mode without crashing when loading scenes containing textured objects Also as a result decreases load time as no image files have to be loaded.
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
Experimental support for windows with per-pixel transparency.
2018-05-07Local debugger fixes and extensionsBlazej Floch
- Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
Added flag on SpatialMaterial to disable shadows
2018-05-07Merge pull request #18159 from ShyRed/viewportskyJuan Linietsky
Fix binding of ViewportTexture to Sky
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
Added partial texture update to VisualServer
2018-05-07Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky
Add no-blend canvas item render_mode
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-07Merge pull request #18524 from BastiaanOlij/keep_3d_linearJuan Linietsky
Added option to viewport to keep linear color
2018-05-07Resume audio on iOS after phone call or alarmRuslan Mustakov
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Merge pull request #16359 from Noshyaar/convertRémi Verschelde
Particles: fix corrupted scene when saved after convert