Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-12 | Merge pull request #20096 from CptPotato/19163-aces-whitepoint | Max Hilbrunner | |
Fix missing whitepoint for ACES tonemapping | |||
2018-07-12 | reformatted and restructured tonemap.glsl | alex-poe | |
2018-07-12 | Merge pull request #20102 from marcelofg55/coreaudio_dispose | Max Hilbrunner | |
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose | |||
2018-07-12 | Merge pull request #19707 from toger5/fix_clipping_vflip | Max Hilbrunner | |
fix clipping with v_flip fixes: #18600 | |||
2018-07-11 | added 'whitepoint' to ACES tonemapping | alex-2b17x4 | |
2018-07-11 | Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose | Marcelo Fernandez | |
2018-07-10 | fix wrong loop condition in MultiMesh allocation | karroffel | |
2018-07-10 | Fix dummy renderer for CPU particles | Leon Krause | |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |
2018-07-05 | Move light 2D rotation to vertex shader | JFonS | |
2018-07-04 | Fix regression of 2D light height | JFonS | |
2018-07-04 | Merge pull request #19807 from JFonS/fix_light_vec_rotation | Rémi Verschelde | |
Fix rotation of 2D lights | |||
2018-07-04 | Merge pull request #19786 from JFonS/correct_normal_scaling | Rémi Verschelde | |
Add render mode to ensure correct normals when using non-uniform scaling | |||
2018-07-03 | Merge pull request #19682 from dragmz/particles_redraw_fix | Max Hilbrunner | |
Prevent redraws when an inactive Particles2D node is present | |||
2018-07-03 | Fix server build after 7fc23675 | Rémi Verschelde | |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky | |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS | |
2018-06-20 | prevent redraws when an inactive Particles2D node is present | Marcin Zawiejski | |
2018-06-19 | Fix rotation of 2D lights | JFonS | |
2018-06-16 | fix clipping with v_flip fixes: #2929 | toger5 | |
2018-06-13 | A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' | nemerle | |
2018-06-05 | Set SO_BROADCAST socket option for UDP sockets. | Fabio Alessandrelli | |
2018-05-31 | Style: Apply clang-format (5.0) to some missed files | Rémi Verschelde | |
2018-05-27 | Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes | Bastiaan Olij | |
Fixed generating radiance texture when using viewport texture for sky | |||
2018-05-26 | Merge pull request #18279 from RandomShaper/allow-naive-http | Max Hilbrunner | |
Allow body-up-to-EOF HTTP responses | |||
2018-05-26 | Merge pull request #18884 from bojidar-bg/17698-screentex-bug | Max Hilbrunner | |
Fix a corner-case bug in _copy_texscreen in the gles3 renderer | |||
2018-05-22 | Allow body-up-to-EOF HTTP responses | Pedro J. Estébanez | |
Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state. Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers. | |||
2018-05-19 | Fixed generating radiance texture when using viewport texture for sky | Bastiaan Olij | |
2018-05-18 | Fix UWP build after #14622. | bruvzg | |
2018-05-18 | Fixes issue that a viewport texture doesn't work with particle shader | Bastiaan Olij | |
2018-05-15 | Fix a corner-case bug in _copy_texscreen in the gles3 renderer | Bojidar Marinov | |
Fixes #17698 | |||
2018-05-15 | Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform | Rémi Verschelde | |
Fix two issues preventing model import from working properly when platform=server | |||
2018-05-15 | Merge pull request #18680 from Gamblify/DummyTextureLoader | Rémi Verschelde | |
Dummy texture importer | |||
2018-05-11 | Fix scene import when platform=server | Josh Faust | |
Adds code in RasterizerStorageDummy to store off mesh surface information, rather than just throwing it away. Without this, all surface arrays were just defaulting to empty when the packed scene was written. | |||
2018-05-11 | Fix Linux/X11 build on ARMs. | bruvzg | |
2018-05-10 | Implement missing methods in dummy rasterizer | Fabio Alessandrelli | |
2018-05-09 | Dummy texture importer | Gustav Lund | |
Added a dummy importer for textures to use with the server platform. Allows for running a project in headless mode without crashing when loading scenes containing textured objects Also as a result decreases load time as no image files have to be loaded. | |||
2018-05-08 | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam | |
Experimental support for windows with per-pixel transparency. | |||
2018-05-07 | Local debugger fixes and extensions | Blazej Floch | |
- Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup | |||
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | |
Added flag on SpatialMaterial to disable shadows | |||
2018-05-07 | Merge pull request #18159 from ShyRed/viewportsky | Juan Linietsky | |
Fix binding of ViewportTexture to Sky | |||
2018-05-07 | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | |
Added partial texture update to VisualServer | |||
2018-05-07 | Merge pull request #18677 from BastiaanOlij/add_no_blend | Juan Linietsky | |
Add no-blend canvas item render_mode | |||
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-05-07 | Merge pull request #18524 from BastiaanOlij/keep_3d_linear | Juan Linietsky | |
Added option to viewport to keep linear color | |||
2018-05-07 | Resume audio on iOS after phone call or alarm | Ruslan Mustakov | |
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. | |||
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij | |
2018-05-04 | Skeletal deform working | Juan Linietsky | |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-05-03 | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde | |
Particles: fix corrupted scene when saved after convert |